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    Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development

    Posted By: naag
    Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development

    Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
    English | 2024 | ISBN: 1804616982 | Pages: 505 | EPUB (True) | 11.14 MB

    Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide

    Key Features
    Learn the fundamentals of programming as you write GDScript 2.0
    Explore the world of GDScript 2.0 with this comprehensive introduction to the language
    Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications
    Purchase of the print or Kindle book includes a free PDF eBook
    Book Description
    In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.

    Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.

    By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

    What you will learn
    Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
    Harness Godot 4's integrated physics engine to control and manipulate in-game objects
    Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
    Master the art of processing input from various sources for enhanced interactivity
    Extend the reach of your game by learning how to export it to multiple platforms
    Incorporate simple multiplayer functionality for a dynamic gaming experience
    Who this book is for
    This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

    Table of Contents
    Setting Up the Environment
    Getting Familiar with Variables and Control Flow
    Grouping Information in Arrays, Loops, and Dictionaries
    Bringing Structure with Methods and Classes
    How and Why to Keep Your Code Clean
    Creating a World of Your Own in Godot
    Making the Character Move
    Splitting and Reusing Scenes
    Cameras, Collisions, and Collectibles
    Creating Menus, Making Enemies, and Using Autoloads
    Playing Together with Multiplayer
    Exporting to Multiple Platforms
    OOP Continued and Advanced Topics
    Advanced Programming Patterns
    Using the File System
    What Next?