Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Unreal Generalist: Practical Materials & Effects

    Posted By: lucky_aut
    Unreal Generalist: Practical Materials & Effects

    Unreal Generalist: Practical Materials & Effects
    Published 4/2025
    Duration: 14h 3m | .MP4 1920x1080, 30 fps(r) | AAC, 44100 Hz, 2ch | 25.6 GB
    Genre: eLearning | Language: English

    Craft Stunning Materials: Holograms, Fire FX, Chameleon Shaders & Beyond

    What you'll learn
    - Master material creation in Unreal Engine — from foundational setups to advanced, production-ready systems.
    - Design optimized VFX materials for Niagara and volumetric VDB-based effects.
    - Build complex surface behaviors like water condensation, toxic fluid flow, and holographic projections.
    - Explore multiple material workflows and understand when and why to use each approach.
    - Create a reusable, modular material library—your own set of "Lego pieces" to speed up future production work.

    Requirements
    - Basic understanding of Unreal Engine’s Material Editor.
    - No advanced math or code required.
    - Familiarity with tools like Substance Designer or Embergen is a good to have, but not essential.

    Description
    In this course, we’ll start by building a clean, simple base material with essential controls for Base Color, Roughness, AO, Metallic, and Normal adjustments.

    From there, we level up — adding detail normals, object radius-based tiling, custom tiling parameters, and a texture variation function to push visual quality even further.

    Next, we dive into 2-way material blending, exploring multiple blending techniques. That sets us up to create a DFAO shader featuring various blending types, including Z-up masking for terrain and props.

    We’ll then repurpose our existing material functions to create a stacked layer material — showing you how to reuse your tools efficiently across different material types while keeping everything organized and scalable.

    You'll also build a glass condensation shader, complete with fogging, refraction, water droplets, and running water — featuring a dynamic 4-way masking system, reusable in other FX and perfect for cinematics and high-fidelity projects.

    We’ll cover Parallax Occlusion Mapping, then tackle auto terrain materials using slope masks and edge noise to drive natural transitions for large environments.

    From there, it’s VFX time: advanced flipbook setups, Niagara integration, Embergen basics, and VDB workflows — everything you need to craft cinematic real-time effects.

    You’ll reuse flipbooks to create atmospheric burnup and wind resistance effects, develop a chameleon shader that blends characters into surfaces, and construct a dynamic multi-layered hologram.

    And finally? We bring it all together in the toxic river — a complex effect combining everything we’ve learned into one stunning showcase.

    This course is built for generalists who want to work smarter, not harder — and leave with a flexible toolkit ready for production.

    Let’s build.

    Who this course is for:
    - Ideal for Unreal Engine artists or technical artists interested in building complex, production-level shaders.
    More Info

    Please check out others courses in your favourite language and bookmark them
    English - German - Spanish - French - Italian
    Portuguese