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Unreal Engine 5: Mini Maps Compass And Marker Systems

Posted By: ELK1nG
Unreal Engine 5: Mini Maps Compass And Marker Systems

Unreal Engine 5: Mini Maps Compass And Marker Systems
Published 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.70 GB | Duration: 5h 43m

Unlock the full potential of Unreal Engine with our comprehensive course designed to teach you how to create dynamic and

What you'll learn

Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.

Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.

Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys wit

Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.

Requirements

No programming experience needed. You will learn everything you need to know

Description

Unlock the full potential of Unreal Engine with our comprehensive course designed to teach you how to create dynamic and interactive navigation systems using Blueprints. This course focuses on developing three essential components for immersive gameplay: a mini map, a compass system, and a big map system, complete with marker functionality.What You'll Learn:Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys with ease.Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.Course Highlights:Blueprint-Only Approach: No coding required! Leverage Unreal Engine's powerful Blueprint system to achieve robust functionality.Hands-On Projects: Build practical systems through guided exercises and real-world scenarios.Step-by-Step Instructions: Follow clear, step-by-step tutorials that make complex concepts easy to understand.Visual and Interactive Learning: Engage with dynamic visuals and interactive elements to enhance your learning experience.Whether you're a game developer looking to enhance your navigation systems or a hobbyist eager to add depth to your projects, this course provides the tools and knowledge you need to succeed. Elevate your Unreal Engine skills and create compelling, navigable worlds with confidence!Prerequisites:Basic familiarity with Unreal Engine and its Blueprint system is recommended but not required.Enroll now to start building intuitive and engaging navigation systems for your Unreal Engine projects!

Overview

Section 1: Big Map System

Lecture 1 Setup Project File

Lecture 2 Create Map Image Using 2d Sceen Component

Lecture 3 Create Big Map Widgey

Lecture 4 4 Player Location Into Map

Lecture 5 Add Ai Character On The Big Map

Section 2: Advanced Point Of Interest System

Lecture 6 Store All Actor inside Array

Lecture 7 Create Point Of Interest widget

Lecture 8 Add Point Of Interest widget On Big Map

Lecture 9 Add Custom Icon On Point Of Interest Widget.mp4

Lecture 10 Move POI Widget in To Big Map Widget

Lecture 11 Set POI Icon Color

Lecture 12 Fix POI Widget Doesn't Remove After Actor Destroyed

Lecture 13 Add POI On Difrent Actors

Section 3: Big Map Zoom System

Lecture 14 Add Scroll Box For Zoom

Lecture 15 Zoom in And Zoom Out Input

Lecture 16 Fix POI Location After Zoom In & Out

Lecture 17 Fix Bluprints Error

Section 4: Fast Travel Systems

Lecture 18 Create Fast Travel POI With Component

Lecture 19 Create Conformation Widget Before Fast Travel

Lecture 20 Close Main Map After Fast Travel

Lecture 21 Create Loading Screen Before Fastravel

Section 5: Mark Location System

Lecture 22 Create Marker Actor With Distance Widget

Lecture 23 Convert Map Click Location To World Location

Lecture 24 Fix Marker Dosent Show up After Spawn

Lecture 25 Remove Marker From Map Actor Variable After Destroyed

Lecture 26 POI Size Change In Actor Component

Lecture 27 Fill Big Map Entire Screen

Lecture 28 Animated Marker

Section 6: Compass System

Lecture 29 Create Compass Widget

Lecture 30 Compass Math Logic

Lecture 31 Compass POI Widget With Metarial Instance

Lecture 32 Compass POI Math System

Lecture 33 Compass POI Optimization And Bug Fix

Section 7: Mini Map System

Lecture 34 Create Minimap Widget

Lecture 35 Create Dynamic Material For Mini Map

Lecture 36 Update Player Location In To Dynamic Material

Lecture 37 Add POI icon On Minimap Widget

Lecture 38 Get Distance Between Player And Owner Actor

Lecture 39 Clamp Icons In To Minimap Area

Lecture 40 Icon Static Logic Setup

Lecture 41 Fix MiniMap POI Error

Section 8: Optimize Map System

Lecture 42 Optimize Actor Component

Lecture 43 Create Function To Show All Map Icon

Lecture 44 Create Function To Show All New Icons

Lecture 45 Create Function For Fast Travel System

Section 9: Make Dynamic Map System

Lecture 46 Setup Big Map Dynamicly

Lecture 47 Setup Mini Map Dynamicly.mp4

Lecture 48 Create New Level For Map

Lecture 49 Add Map System In To New level

Section 10: Migrate Map System To A New Project

Lecture 50 Migrate Map System To A New Project

Section 11: New Icons With Quest System

Lecture 51 Import New Icons

Lecture 52 Create Quest Actor With Marker

Lecture 53 Modify Component And POI Widget

Anyone interested in Game development