Unity Tic-Tac-Toe Multiplayer Netcode For Gameobjects
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 267.00 MB | Duration: 0h 44m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 267.00 MB | Duration: 0h 44m
Learn to build multiplayer game
What you'll learn
Create multiplayer projects in Unity 6
Use Netcode for GameObject for multiplayer
Learn how to create Tic-tac-toe game
Use Unity tool for player multiplayer simulation
Requirements
Basic understanding of Unity and C#
Description
We will be building a multiplayer Tic-Tac-Toe game using Netcode for GameObjects, Unity's official solution for multiplayer development. You don’t have to worry about assets, because I will provide you with sprites and a complete scene at the beginning of the course so you can instantly start following the lectures. If you want to compare your results with mine, you will be able to download all the script files used throughout the course.This course is perfect for Unity developers who have some basic knowledge of the engine and want to dive into real-time multiplayer game development. You’ll learn how to synchronize player actions across a network, manage game state, and handle win conditions in a multiplayer environment. We’ll cover lobby setup, player connection, data replication, and basic server authority principles. You’ll also learn how to test multiplayer features locally, simulate multiple clients for development, and understand common networking pitfalls and solutions.By the end of the course, you’ll have a fully functional online game and a solid understanding of Netcode’s core features. Whether you're aiming to create small indie titles or prepare for larger-scale multiplayer games, this course will give you a strong foundation to build on.Welcome to the course and have fun learning!
Overview
Section 1: Course videos
Lecture 1 Introduction
Lecture 2 Base setup
Lecture 3 Spawn Crosses
Lecture 4 Spawn Circles
Lecture 5 Host Client Buttons
Lecture 6 Player Turns
Lecture 7 Players Turns UI
Lecture 8 Fix object placing
Lecture 9 Win Lose
Lecture 10 Score
Lecture 11 Tie
Lecture 12 Rematch
Lecture 13 Sound
Lecture 14 Final small fix
Begginers who want to learn multiplayer with NGO