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Unity Tic-Tac-Toe Multiplayer Netcode For Gameobjects

Posted By: ELK1nG
Unity Tic-Tac-Toe Multiplayer Netcode For Gameobjects

Unity Tic-Tac-Toe Multiplayer Netcode For Gameobjects
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 267.00 MB | Duration: 0h 44m

Learn to build multiplayer game

What you'll learn

Create multiplayer projects in Unity 6

Use Netcode for GameObject for multiplayer

Learn how to create Tic-tac-toe game

Use Unity tool for player multiplayer simulation

Requirements

Basic understanding of Unity and C#

Description

We will be building a multiplayer Tic-Tac-Toe game using Netcode for GameObjects, Unity's official solution for multiplayer development. You don’t have to worry about assets, because I will provide you with sprites and a complete scene at the beginning of the course so you can instantly start following the lectures. If you want to compare your results with mine, you will be able to download all the script files used throughout the course.This course is perfect for Unity developers who have some basic knowledge of the engine and want to dive into real-time multiplayer game development. You’ll learn how to synchronize player actions across a network, manage game state, and handle win conditions in a multiplayer environment. We’ll cover lobby setup, player connection, data replication, and basic server authority principles. You’ll also learn how to test multiplayer features locally, simulate multiple clients for development, and understand common networking pitfalls and solutions.By the end of the course, you’ll have a fully functional online game and a solid understanding of Netcode’s core features. Whether you're aiming to create small indie titles or prepare for larger-scale multiplayer games, this course will give you a strong foundation to build on.Welcome to the course and have fun learning!

Overview

Section 1: Course videos

Lecture 1 Introduction

Lecture 2 Base setup

Lecture 3 Spawn Crosses

Lecture 4 Spawn Circles

Lecture 5 Host Client Buttons

Lecture 6 Player Turns

Lecture 7 Players Turns UI

Lecture 8 Fix object placing

Lecture 9 Win Lose

Lecture 10 Score

Lecture 11 Tie

Lecture 12 Rematch

Lecture 13 Sound

Lecture 14 Final small fix

Begginers who want to learn multiplayer with NGO