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    Unity Tic-Tac-Toe Multiplayer Netcode For Gameobjects

    Posted By: ELK1nG
    Unity Tic-Tac-Toe Multiplayer Netcode For Gameobjects

    Unity Tic-Tac-Toe Multiplayer Netcode For Gameobjects
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 267.00 MB | Duration: 0h 44m

    Learn to build multiplayer game

    What you'll learn

    Create multiplayer projects in Unity 6

    Use Netcode for GameObject for multiplayer

    Learn how to create Tic-tac-toe game

    Use Unity tool for player multiplayer simulation

    Requirements

    Basic understanding of Unity and C#

    Description

    We will be building a multiplayer Tic-Tac-Toe game using Netcode for GameObjects, Unity's official solution for multiplayer development. You don’t have to worry about assets, because I will provide you with sprites and a complete scene at the beginning of the course so you can instantly start following the lectures. If you want to compare your results with mine, you will be able to download all the script files used throughout the course.This course is perfect for Unity developers who have some basic knowledge of the engine and want to dive into real-time multiplayer game development. You’ll learn how to synchronize player actions across a network, manage game state, and handle win conditions in a multiplayer environment. We’ll cover lobby setup, player connection, data replication, and basic server authority principles. You’ll also learn how to test multiplayer features locally, simulate multiple clients for development, and understand common networking pitfalls and solutions.By the end of the course, you’ll have a fully functional online game and a solid understanding of Netcode’s core features. Whether you're aiming to create small indie titles or prepare for larger-scale multiplayer games, this course will give you a strong foundation to build on.Welcome to the course and have fun learning!

    Overview

    Section 1: Course videos

    Lecture 1 Introduction

    Lecture 2 Base setup

    Lecture 3 Spawn Crosses

    Lecture 4 Spawn Circles

    Lecture 5 Host Client Buttons

    Lecture 6 Player Turns

    Lecture 7 Players Turns UI

    Lecture 8 Fix object placing

    Lecture 9 Win Lose

    Lecture 10 Score

    Lecture 11 Tie

    Lecture 12 Rematch

    Lecture 13 Sound

    Lecture 14 Final small fix

    Begginers who want to learn multiplayer with NGO