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    Introduction To Unreal Engine 4 Ability System - Ue4

    Posted By: ELK1nG
    Introduction To Unreal Engine 4 Ability System - Ue4

    Introduction To Unreal Engine 4 Ability System - Ue4
    Last updated 6/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.77 GB | Duration: 13h 28m

    How to create 5 comprehensive game play abilities

    What you'll learn

    Create Comprehensive and Manageable Gameplay Abilities in Unreal Engine 4

    Gain Medium Level Understanding of UE4's C++ and Date Types.

    Gain Medium Level Understanding of UE4's Animation System

    Gian Basic Understanding of UI setup in UE4

    Requirements

    Basic Understanding of Unreal Engine 4

    Basic Skill in C++

    Will Power to Create Games

    Description

    In this course, we will walk you thought the process of using UE4's ability system to create 5 fully featured abilities. we will start with simple concept and gradually go to more and more complicated setups. Animation, UI, AI, will all be introduced through the process.Covered Topics:Unreal Engine Ability SytemAnimation BlueprintUI Widget BlueprintCascadeAI Behavior TreeUE4 C++UE4 Version: 4.20

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Build Basic Classes

    Lecture 2 Create_Project_and_Character

    Lecture 3 Basic_Movement_Control

    Lecture 4 Basic_Rotation_Control

    Lecture 5 AnimationBP_EventGraph

    Lecture 6 AnimationBP_BlendSpace

    Lecture 7 AnimationBP_Jump

    Lecture 8 AnimationMontage_MeleeAttack

    Lecture 9 AnimationMontage_LayerBlendPerBone

    Lecture 10 AnimationMontage_Notify

    Section 3: Melee Attack Ability

    Lecture 11 Implement_Basic_AbilitySystem_Functions_and_Components_in_CPP

    Lecture 12 Create_Melee_Ability_and_Cooldown

    Lecture 13 Create_Attribute_Set_And_Health_Attribute

    Lecture 14 Melee_OverLaping_Event

    Lecture 15 Animation_Notify_State_and_Send_Gameplay_Event

    Lecture 16 Damage_GameplayEffect_and_PostGameplayEffectExecute

    Lecture 17 HealthBarUI

    Lecture 18 Implement_Dying_Sequence

    Lecture 19 AI_Setup_and_Implement_UpdateTarget_Task

    Lecture 20 Finish_AI_Behavior

    Lecture 21 TeamID_and_Disable_Input_when_Dead

    Section 4: Health Regen Ability

    Lecture 22 UI_And_Glass_Ball_Mtl

    Lecture 23 Connect_Health_To_Primary_UI

    Lecture 24 Mana_and_Strength_Attribute_and_UI

    Lecture 25 Create_HealthRegen_Gameplay_Ability

    Lecture 26 Add_Full_Health_Tag_To_Block_HealthRegen_Ability

    Lecture 27 Use_GameplayCue_to_Play_Gameplay_Effect

    Lecture 28 HealthRegen_VFX

    Section 5: Dashing Ability

    Lecture 29 Dashing_Ability_Start_Dash_Forward

    Lecture 30 Disable_Collision_When_Dashing

    Lecture 31 Deal_Dash_Damage

    Lecture 32 Do_Dash_Pushing

    Lecture 33 Dash_Pushing_Debug

    Lecture 34 Dash_and_Melee_Hit_Stun

    Lecture 35 Make_Ability_UI_Material_and_Widget

    Lecture 36 Make_AbilityBase_Class_and_Info_Structure

    Lecture 37 Implement_GetAbilityInfo_Function

    Lecture 38 Implement_AquireAbilities_and_Add_Ability_To_UI

    Lecture 39 Re_Base_Abilitiy_Classes_and_Add_All_Slots_In_PrimaryUI

    Lecture 40 Finish_Add_Ability_ToUI_Call_Chain

    Lecture 41 Connect_Inputs_To_Abilities_In_Slot

    Lecture 42 Implement_UI_Cooldown

    Section 6: Lazer Ability

    Lecture 43 Lazer_Beam_Material

    Lecture 44 Lazer_Rotation_Wheel_Mtl

    Lecture 45 Lazer_Rotation_Fire_Mtl

    Lecture 46 Create_Lazer_Actor

    Lecture 47 Lazer_Ability_Basic_Setup

    Lecture 48 Spawn_Lazer_Actor_and_Change_CameraMode

    Lecture 49 Lazer_Deal_Damage

    Lecture 50 Push_Back_Enemy_and_Mana_Draining

    Lecture 51 Add_Different_End_Ability_Scenarios

    Section 7: Ground Blast Ability

    Lecture 52 GameplayAbilityTargetActorClass

    Lecture 53 Trace_Overlapping_Pawn

    Lecture 54 Broadcast_TargetData

    Lecture 55 Create_Cooldown_Cost_UIMaterial_and_do_Debugging

    Lecture 56 Implement_Target_Confirm

    Lecture 57 Create_Animation_and_Deal_Damage_Effect

    Lecture 58 Create_Decal

    Lecture 59 Include_LocationInfo_in_the_TargetDataHandle_Broadcasted

    Lecture 60 Ground_Blast_VFX

    Lecture 61 Finish_Ground_Blast_And_Debugging

    Section 8: Fire Blast Ability

    Lecture 62 FireBlast_Animation_Cost_and_Cooldown

    Lecture 63 Implement_Fire_Blast_TargetAcotor

    Lecture 64 Do_Fire_VFX_and_Pushing

    Lecture 65 Burring_GameplayEffect_and_Cue

    Lecture 66 Balancing_Ability_Cost_and_Damage

    Lecture 67 Refine_Ability_Mechanic_and_Animation

    Section 9: Melee Attack Ability Combo

    Lecture 68 Create_Melee_Combo_Montages

    Lecture 69 Implement_Combo_Logic

    Lecture 70 Use_Curve_Table_To_Determin_Combo_Damage

    Section 10: Bonus Section

    Lecture 71 Use Projectile With Gameplay Ability

    Lecture 72 DamageExcutionCalculation

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