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    How To Create Games In Godot - No Experience Needed!

    Posted By: ELK1nG
    How To Create Games In Godot - No Experience Needed!

    How To Create Games In Godot - No Experience Needed!
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.13 GB | Duration: 10h 57m

    Learn how to make 2D and 3D games from start to finish in Godot 4 and GDScript!

    What you'll learn

    Take full advantage of the powerful Godot 4 engine by creating 2D and 3D games

    Build three unique and exciting games while mastering the core principles of Godot 4

    Understand essential Godot concepts like Nodes, Scenes, Scripting, and Signals.

    Learn GDScript, Godot’s dedicated language designed for fast and efficient game development

    Study by creating — every lesson is tied to making something playable

    Create 3D worlds by designing levels, environments, character movement, enemies, and other vital game elements

    Requirements

    All you need to take this course is a computer or laptop running Windows, Linux, or macOS

    This course is perfect for total beginners or those with some experience in programming or using Godot.

    Description

    Discover how to get the most out of the Godot 4 game engine by building impressive 2D and 3D games from scratch.I'll walk you through the core principles and essential features of Godot using GDScript, its native scripting language, to create fun and interactive gameplay mechanics.You’ll design both 2D and 3D scenes, complete with player controllers, enemies, coins, traps, and much more.Throughout the course, you’ll create not one, not two, but three full games in Godot 4:2D Action Clicker: Move your player across the screen and click on ghosts to eliminate them—a great way to master the foundations of Godot and GDScript.2D Space Dodger: Use a platformer-style controller to dodge hazards falling from above while collecting coins.3D Obstacle Course: Build your first 3D environment, gather coins, avoid traps, and explore the capabilities of Godot’s 3D engine.This course is designed for both complete beginners and those with some experience in Godot, helping you build skills and confidence through practical, project-based learning.You’ll reinforce what you’ve learned through interactive activities, including:8 multiple-choice quizzes to test your knowledge after each module3 hands-on assignments where you’ll improve your games and share your progress (including with me!)2 complete practice tests covering all course contentNot many courses offer this many activities…I'm Marco Paoletta, an experienced game developer with 10 Godot courses published on Zenva (a platform with over 1 million students), a Godot-focused YouTube channel with 11,000+ subscribers, and professional experience with Voodoo, one of the top mobile game studios.Join now to start making professional-quality games in Godot 4—step by step, without unnecessary theory. Let’s build something awesome together!

    Overview

    Section 1: Introduction

    Lecture 1 Download Godot

    Lecture 2 Import Source Codes

    Lecture 3 Assets

    Section 2: 2D Clicker Action Game

    Lecture 4 2D Clicker Action Game - Project Overview

    Lecture 5 Import Assets

    Lecture 6 Scenes And Nodes

    Lecture 7 Scenes As Containers

    Lecture 8 Player Scene

    Lecture 9 Add Nodes To The Player

    Lecture 10 Understanding Player Movement Types

    Lecture 11 Player Movement - Part 1

    Lecture 12 Player Movement - Part 2

    Lecture 13 Changing The Player Controller Type

    Lecture 14 Variables vs Constants

    Lecture 15 Value Types

    Lecture 16 Introduction To Static Typing

    Lecture 17 Return Values

    Lecture 18 Enemy Scene

    Lecture 19 Set Up Enemy Movement

    Lecture 20 Get The Player Using Groups

    Lecture 21 Enemy And Player Collision

    Lecture 22 Squash Enemy

    Lecture 23 Disable The Collision

    Lecture 24 Set Main Scene

    Lecture 25 Instantiate The Enemy

    Lecture 26 Set Random Spawn Points

    Lecture 27 Score Counter

    Lecture 28 Audio

    Lecture 29 Replace Input Actions

    Lecture 30 2D Clicker Action Game - Conclusion

    Section 3: 2D Space Dodger

    Lecture 31 2D Space Dodger - Project Overview

    Lecture 32 Set Up Project

    Lecture 33 Create Player Scene

    Lecture 34 Add Player Movement

    Lecture 35 Create The Ground And More Information About Collision Objects

    Lecture 36 Understand The Game Tab And Stretch Modes

    Lecture 37 Modify Values With The Game Tab

    Lecture 38 Set Up Player Animations

    Lecture 39 Change Player Animations

    Lecture 40 Flip The Player

    Lecture 41 Clamp Player

    Lecture 42 Boolean Expression Assignment

    Lecture 43 The Advantages Of Generic Objects

    Lecture 44 Create Object Scene

    Lecture 45 Make Them Move Down

    Lecture 46 Understand Delta

    Lecture 47 Create SpriteFrames

    Lecture 48 Randomize SpriteFrames

    Lecture 49 Spawn Objects

    Lecture 50 Sort Objects

    Lecture 51 Add Rotation To Objects

    Lecture 52 Differentiate Between Obstacles And Coins

    Lecture 53 Use Enums

    Lecture 54 Create The Score User Interface

    Lecture 55 Introduction To Signals

    Lecture 56 Signals Wrap-up And Accessors

    Lecture 57 Update Score

    Lecture 58 Create The Lives Interface

    Lecture 59 Manage Lives

    Lecture 60 Change Object Sprites

    Lecture 61 Create The Game Over UI

    Lecture 62 Create The Game Over Logic

    Lecture 63 Create A Main Menu Scene

    Lecture 64 Add A Background

    Lecture 65 Audio

    Lecture 66 2D Space Dodger - Conclusion

    Section 4: 3D Obstacle Course

    Lecture 67 3D Obstacle Course - Project Overview

    Lecture 68 Import Assets

    Lecture 69 Introduction To GridMaps

    Lecture 70 Introduction To 3D And Add Collisions To The GridMap

    Lecture 71 Create Your 3D Level

    Lecture 72 Import Player Controller

    Lecture 73 Create Player Scene

    Lecture 74 Add Animations

    Lecture 75 Custom Sky

    Lecture 76 Create Coins Scene, Use Snap, Rotate Level

    Lecture 77 Coins UI, Logic And Signals

    Lecture 78 Death Zone

    Lecture 79 Game Over UI And Logic

    Lecture 80 Add Rotation To Coins

    Lecture 81 Create Generic Objects

    Lecture 82 Place Obstacles And Rotate Them

    Lecture 83 Design Your Final Level

    Lecture 84 Make Certain Meshes Bigger In The GridMap

    Lecture 85 You Win UI And Logic

    Lecture 86 Main Menu UI And Logic

    Lecture 87 Audio

    Lecture 88 3D Obstacle Course - Conclusion

    Section 5: Conclusion

    Lecture 89 Build The Games

    Lecture 90 Congratulations!

    Absolute beginners who want to create their first games—everything is explained from scratch, with no prior experience required,Developers who are familiar with another game engine and want to explore how things work in Godot while jumpstarting your learning journey.