Environment Art In Unreal Engine & Blender
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.02 GB | Duration: 11h 58m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.02 GB | Duration: 11h 58m
Learn terrain, assets, procedural landscape materials, foliage, and cinematic lighting for games and interactive worlds
What you'll learn
Create Realistic and Interactive Environments in Unreal Engine
Develop 3D Assets in Blender and Integrate Them into Unreal
Procedural Population and Environment Detailing
Cinematic Lighting and Atmosphere
Requirements
No Unreal or Blender experieced required. You'll learn everything you need to learn
Description
Bring your creative ideas to life by building fully realized 3D environments using Unreal Engine 5 and Blender. This course is designed for beginners and experienced artists who want to master the process of creating interactive, game-ready worlds.What you’ll learn:Terrain Creation: Sculpt natural landscapes with Unreal’s Landscape and Landmass tools, shaping mountains, valleys, and rivers.Procedural Landscape Materials: Apply materials that adapt automatically to height and slope, making your terrains look dynamic and realistic.Water System: Create lakes and rivers integrated seamlessly into your environment.Blender Workflow: Model a cozy, game-ready cottage with clean topology, proper UVs, and export it to Unreal.Material Design & Vertex Painting: Design and blend materials on both assets and landscapes to add subtle, realistic details.Foliage & Procedural Content Generation (PCG): Populate your world with trees and vegetation, controlling placement by slope and altitude for organic results.Lighting & Atmosphere: Master Unreal’s Lumen lighting system, volumetric effects, fog, and post-processing to create cinematic moods — from dreamy sunsets to misty forests.Hands-On Practice: Guided exercises in every section ensure you build skills as you create, not just watch.By the end of this course, you’ll have a fully interactive, game-ready environment and a deep understanding of the entire pipeline — from terrain sculpting to assets, procedural landscape materials, foliage, and cinematic lighting. Whether you’re a game developer, environment artist, or level designer, this course equips you with the knowledge and confidence to bring your worlds to life.
Overview
Section 1: Unreal 101
Lecture 1 Course Promo
Lecture 2 Unreal: Project Initial Setup
Section 2: Unreal Engine: Let's Create the Landscape
Lecture 3 Landscape Basic Brushes
Lecture 4 Scuplting the Terrain: Landmass - Part 01
Lecture 5 Sculpting the Terrain: Landmass - Part 02
Lecture 6 Water System Part 01
Section 3: Unreal Engine: Materials 101
Lecture 7 Materials 101
Lecture 8 UV Control
Lecture 9 Master Materials and Material Instances
Lecture 10 Material Functions
Lecture 11 More UV Control
Lecture 12 Normals Control
Lecture 13 Normal Control Material Function
Lecture 14 Roughness Control
Section 4: Unreal Engine: Landscape Material
Lecture 15 Landscape Material - Initial Setup
Lecture 16 Landscape UV Control
Lecture 17 Texture Variation
Lecture 18 Specular Control
Lecture 19 Displacement Control
Lecture 20 Displacement & Texture Variation
Lecture 21 Organizing the Material Setup
Lecture 22 Adding Other Material Layers
Lecture 23 Applying the material procedurally: Riverbed
Lecture 24 Applying the material procedurally: Rock
Lecture 25 Applying the material procedurally: Snow Part 01
Lecture 26 Applying the material procedurally: Part 02
Section 5: Blender 101
Lecture 27 Blender 101
Lecture 28 Blender 80-20
Lecture 29 Blender Transforms, Quads, Tris & NGons
Section 6: Blender: Cottage Modeling
Lecture 30 Cottage Blockout: Part 01
Lecture 31 Cottage Blockout: Part 02
Lecture 32 Walls
Lecture 33 Attic
Lecture 34 Unwrapping 101
Lecture 35 Unwrapping the Walls
Lecture 36 Roof Window
Lecture 37 Chimney: Part 01
Lecture 38 Chimney: Part 02
Lecture 39 Windows: Part 01
Lecture 40 Windows: Part 02
Lecture 41 Door
Lecture 42 Door Handle: Part 01
Lecture 43 Door Handle: Part 02
Lecture 44 Door Handle: Part 03
Lecture 45 Door Nails
Lecture 46 Window Planters
Lecture 47 Roof Structure: Part 01
Lecture 48 Roof Structure: Part 02 (Timelapse)
Lecture 49 Roof Covering: Part 01
Lecture 50 Roof Covering: Part 02 (Timelapse)
Lecture 51 Export to Unreal
Lecture 52 Export to Unreal: Part 02
Section 7: Unreal Engine - Cottage Materials
Lecture 53 Initial Setup
Lecture 54 Creating Material Instances
Lecture 55 Basecolor Control
Lecture 56 Macro Variation
Lecture 57 Metal Material
Lecture 58 Glass Material
Lecture 59 Vertex Painting
Lecture 60 Vertex Painting Part 02
Lecture 61 Vertex Painting Part 03
Section 8: Unreal Engine - Water Material
Lecture 62 Tweaking the Water Material
Section 9: UE5: Foliage
Lecture 63 UE - Foliage - Part 01
Lecture 64 Unreal Engine - Foliage Painting
Section 10: UE5: PCG
Lecture 65 PCG - Part 01
Lecture 66 PCG - Part 02
Section 11: Unreal Engine - Lighting
Lecture 67 Unreal Engine - Intro to Lighting - Part 01
Lecture 68 UE - Intro to Lighting - Part 02
Lecture 69 UE - Creating different moods with Light
Section 12: Congratulations!
Lecture 70 Next Steps as an Environment Artist
Beginners in Unreal Engine and Blender;,Intermediate or Experienced Artists;,Anyone Interested in Environment Art;