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    Environment Art In Unreal Engine & Blender

    Posted By: ELK1nG
    Environment Art In Unreal Engine & Blender

    Environment Art In Unreal Engine & Blender
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 17.02 GB | Duration: 11h 58m

    Learn terrain, assets, procedural landscape materials, foliage, and cinematic lighting for games and interactive worlds

    What you'll learn

    Create Realistic and Interactive Environments in Unreal Engine

    Develop 3D Assets in Blender and Integrate Them into Unreal

    Procedural Population and Environment Detailing

    Cinematic Lighting and Atmosphere

    Requirements

    No Unreal or Blender experieced required. You'll learn everything you need to learn

    Description

    Bring your creative ideas to life by building fully realized 3D environments using Unreal Engine 5 and Blender. This course is designed for beginners and experienced artists who want to master the process of creating interactive, game-ready worlds.What you’ll learn:Terrain Creation: Sculpt natural landscapes with Unreal’s Landscape and Landmass tools, shaping mountains, valleys, and rivers.Procedural Landscape Materials: Apply materials that adapt automatically to height and slope, making your terrains look dynamic and realistic.Water System: Create lakes and rivers integrated seamlessly into your environment.Blender Workflow: Model a cozy, game-ready cottage with clean topology, proper UVs, and export it to Unreal.Material Design & Vertex Painting: Design and blend materials on both assets and landscapes to add subtle, realistic details.Foliage & Procedural Content Generation (PCG): Populate your world with trees and vegetation, controlling placement by slope and altitude for organic results.Lighting & Atmosphere: Master Unreal’s Lumen lighting system, volumetric effects, fog, and post-processing to create cinematic moods — from dreamy sunsets to misty forests.Hands-On Practice: Guided exercises in every section ensure you build skills as you create, not just watch.By the end of this course, you’ll have a fully interactive, game-ready environment and a deep understanding of the entire pipeline — from terrain sculpting to assets, procedural landscape materials, foliage, and cinematic lighting. Whether you’re a game developer, environment artist, or level designer, this course equips you with the knowledge and confidence to bring your worlds to life.

    Overview

    Section 1: Unreal 101

    Lecture 1 Course Promo

    Lecture 2 Unreal: Project Initial Setup

    Section 2: Unreal Engine: Let's Create the Landscape

    Lecture 3 Landscape Basic Brushes

    Lecture 4 Scuplting the Terrain: Landmass - Part 01

    Lecture 5 Sculpting the Terrain: Landmass - Part 02

    Lecture 6 Water System Part 01

    Section 3: Unreal Engine: Materials 101

    Lecture 7 Materials 101

    Lecture 8 UV Control

    Lecture 9 Master Materials and Material Instances

    Lecture 10 Material Functions

    Lecture 11 More UV Control

    Lecture 12 Normals Control

    Lecture 13 Normal Control Material Function

    Lecture 14 Roughness Control

    Section 4: Unreal Engine: Landscape Material

    Lecture 15 Landscape Material - Initial Setup

    Lecture 16 Landscape UV Control

    Lecture 17 Texture Variation

    Lecture 18 Specular Control

    Lecture 19 Displacement Control

    Lecture 20 Displacement & Texture Variation

    Lecture 21 Organizing the Material Setup

    Lecture 22 Adding Other Material Layers

    Lecture 23 Applying the material procedurally: Riverbed

    Lecture 24 Applying the material procedurally: Rock

    Lecture 25 Applying the material procedurally: Snow Part 01

    Lecture 26 Applying the material procedurally: Part 02

    Section 5: Blender 101

    Lecture 27 Blender 101

    Lecture 28 Blender 80-20

    Lecture 29 Blender Transforms, Quads, Tris & NGons

    Section 6: Blender: Cottage Modeling

    Lecture 30 Cottage Blockout: Part 01

    Lecture 31 Cottage Blockout: Part 02

    Lecture 32 Walls

    Lecture 33 Attic

    Lecture 34 Unwrapping 101

    Lecture 35 Unwrapping the Walls

    Lecture 36 Roof Window

    Lecture 37 Chimney: Part 01

    Lecture 38 Chimney: Part 02

    Lecture 39 Windows: Part 01

    Lecture 40 Windows: Part 02

    Lecture 41 Door

    Lecture 42 Door Handle: Part 01

    Lecture 43 Door Handle: Part 02

    Lecture 44 Door Handle: Part 03

    Lecture 45 Door Nails

    Lecture 46 Window Planters

    Lecture 47 Roof Structure: Part 01

    Lecture 48 Roof Structure: Part 02 (Timelapse)

    Lecture 49 Roof Covering: Part 01

    Lecture 50 Roof Covering: Part 02 (Timelapse)

    Lecture 51 Export to Unreal

    Lecture 52 Export to Unreal: Part 02

    Section 7: Unreal Engine - Cottage Materials

    Lecture 53 Initial Setup

    Lecture 54 Creating Material Instances

    Lecture 55 Basecolor Control

    Lecture 56 Macro Variation

    Lecture 57 Metal Material

    Lecture 58 Glass Material

    Lecture 59 Vertex Painting

    Lecture 60 Vertex Painting Part 02

    Lecture 61 Vertex Painting Part 03

    Section 8: Unreal Engine - Water Material

    Lecture 62 Tweaking the Water Material

    Section 9: UE5: Foliage

    Lecture 63 UE - Foliage - Part 01

    Lecture 64 Unreal Engine - Foliage Painting

    Section 10: UE5: PCG

    Lecture 65 PCG - Part 01

    Lecture 66 PCG - Part 02

    Section 11: Unreal Engine - Lighting

    Lecture 67 Unreal Engine - Intro to Lighting - Part 01

    Lecture 68 UE - Intro to Lighting - Part 02

    Lecture 69 UE - Creating different moods with Light

    Section 12: Congratulations!

    Lecture 70 Next Steps as an Environment Artist

    Beginners in Unreal Engine and Blender;,Intermediate or Experienced Artists;,Anyone Interested in Environment Art;