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    Create Mixed Reality Archviz In Unreal Engine For Meta Quest

    Posted By: ELK1nG
    Create Mixed Reality Archviz In Unreal Engine For Meta Quest

    Create Mixed Reality Archviz In Unreal Engine For Meta Quest
    Published 9/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.34 GB | Duration: 1h 49m

    We'll be using Meta XR Interaction SDK and Oculus Samples project to speed up the development

    What you'll learn

    Set up a complete Unreal Engine 5.5.4 development environment for Meta Quest and Android

    Exporting and Importing an architectural scene from 3DS Max into Unreal and setting up essential blueprints and baked lighting for movable entities

    Create and access a custom hand-held UI widget using the Meta XR Interaction SDK

    Package and deploy a functional architectural mixed reality experience to Meta Quest devices

    Requirements

    You should have 3DS Max (or Sketchup) Installed on your PC along with Corona or Vray

    At least a 6 GB VRAM GPU (Nvidia preferred)

    A Meta Quest 3 or 3S Headset

    Type C Link Cable

    Very basic understanding of Unreal Engine's navigation (not compulsory)

    Description

    Have you ever wanted to create stunning architectural visualizations that break the boundaries of a flat screen? This course will show you how to build a mixed reality (MR) experience for the Meta Quest platform, allowing you to seamlessly blend your digital architectural models with the real world. Forget static renders and passive videos. It's time to let your users walk through your designs in their own living room.We'll skip the boring parts and jump right into the action, leveraging the powerful Meta XR Interaction SDK and the Oculus Samples project to rapidly develop a beautiful and functional application. You will learn to:Set up your Unreal Engine project for optimal mixed reality development.Import your architectural models for real-time performance.Integrate real-world passthrough, allowing users to see their physical surroundings merged with your virtual space.Add interactive elements like intuitive user widgets and easy-to-use object manipulation.Build and deploy your mixed reality experience directly to a Meta Quest headset.By the end of this course, you will have a deep understanding of the full MR development pipeline in Unreal Engine 5 and a portfolio-ready project to showcase your brand-new skills. Get ready to transform your architectural visions into immersive, interactive, and truly magical experiences!

    Overview

    Section 1: Setting Up the Development Environment

    Lecture 1 01 Prerequisites and Exporting the Scene

    Lecture 2 02 Installing and Setting up Unreal for Android Packaging

    Lecture 3 03 Installing Visual Studio

    Lecture 4 04 Installing required Meta Components

    Section 2: Creating the Project

    Lecture 5 05 Setting Up Unreal Engine Project

    Lecture 6 06 Importing Scene and Setting up Lighting

    Lecture 7 07 Adding Functionality

    Section 3: Packaging and Testing

    Lecture 8 08 Packaing & Installing on Meta Quest

    Lecture 9 Testing on Meta Quest

    Lecture 10 10 Testing Outside at 1 on 1 Scale

    This course is designed for architects, designers, and 3D artists who want to expand their skills into the rapidly growing field of mixed reality. It is perfect for professionals and students with a foundational understanding of any DCC software such as 3DS Max or SketchUp and a desire to create immersive, interactive mixed reality experiences for the Meta Quest platform