Create Mixed Reality Archviz In Unreal Engine For Meta Quest
Published 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.34 GB | Duration: 1h 49m
Published 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.34 GB | Duration: 1h 49m
We'll be using Meta XR Interaction SDK and Oculus Samples project to speed up the development
What you'll learn
Set up a complete Unreal Engine 5.5.4 development environment for Meta Quest and Android
Exporting and Importing an architectural scene from 3DS Max into Unreal and setting up essential blueprints and baked lighting for movable entities
Create and access a custom hand-held UI widget using the Meta XR Interaction SDK
Package and deploy a functional architectural mixed reality experience to Meta Quest devices
Requirements
You should have 3DS Max (or Sketchup) Installed on your PC along with Corona or Vray
At least a 6 GB VRAM GPU (Nvidia preferred)
A Meta Quest 3 or 3S Headset
Type C Link Cable
Very basic understanding of Unreal Engine's navigation (not compulsory)
Description
Have you ever wanted to create stunning architectural visualizations that break the boundaries of a flat screen? This course will show you how to build a mixed reality (MR) experience for the Meta Quest platform, allowing you to seamlessly blend your digital architectural models with the real world. Forget static renders and passive videos. It's time to let your users walk through your designs in their own living room.We'll skip the boring parts and jump right into the action, leveraging the powerful Meta XR Interaction SDK and the Oculus Samples project to rapidly develop a beautiful and functional application. You will learn to:Set up your Unreal Engine project for optimal mixed reality development.Import your architectural models for real-time performance.Integrate real-world passthrough, allowing users to see their physical surroundings merged with your virtual space.Add interactive elements like intuitive user widgets and easy-to-use object manipulation.Build and deploy your mixed reality experience directly to a Meta Quest headset.By the end of this course, you will have a deep understanding of the full MR development pipeline in Unreal Engine 5 and a portfolio-ready project to showcase your brand-new skills. Get ready to transform your architectural visions into immersive, interactive, and truly magical experiences!
Overview
Section 1: Setting Up the Development Environment
Lecture 1 01 Prerequisites and Exporting the Scene
Lecture 2 02 Installing and Setting up Unreal for Android Packaging
Lecture 3 03 Installing Visual Studio
Lecture 4 04 Installing required Meta Components
Section 2: Creating the Project
Lecture 5 05 Setting Up Unreal Engine Project
Lecture 6 06 Importing Scene and Setting up Lighting
Lecture 7 07 Adding Functionality
Section 3: Packaging and Testing
Lecture 8 08 Packaing & Installing on Meta Quest
Lecture 9 Testing on Meta Quest
Lecture 10 10 Testing Outside at 1 on 1 Scale
This course is designed for architects, designers, and 3D artists who want to expand their skills into the rapidly growing field of mixed reality. It is perfect for professionals and students with a foundational understanding of any DCC software such as 3DS Max or SketchUp and a desire to create immersive, interactive mixed reality experiences for the Meta Quest platform