Blender Career Starter: From Zero To Studio-Ready
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.73 GB | Duration: 9h 11m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.73 GB | Duration: 9h 11m
Modern Blender 4.5 Workflows for Fast, Studio-Ready Resu
What you'll learn
Learn the Blender 4.5 interface and confidently navigate in 3D space
Model 3D objects using popular techniques: low poly, high poly, and curves
Create materials, unwrap UVs, texture with brushes, and build your own asset library
Set up lighting and scenes for artistic, realistic, or stylized rendering
Use sculpting tools and AI-assisted workflows to create complex shapes efficiently
Animate objects, cameras, and characters using keyframes and the graph editor
Complete the full 3D production pipeline — from modeling to the final animation shot, with AI for speed
Requirements
All you need is a computer. No prior experience required — you’ll learn everything step by step, even if it’s your first time opening Blender.
Description
Master Blender 4.5 with a unique combination of classical training and cutting-edge AI tools. This course is designed for beginners who want to reach a professional level quickly—without endless theory or long, unfocused lectures. Each lesson is short, practical, and results-driven, so you immediately apply what you learn.We begin with the fundamentals: the Blender interface, navigation, and essential tools. From there, you will move into modeling techniques including low-poly, high-poly, and working with curves. You will also learn to create PBR and procedural materials, build your own reusable material library, perform UV unwrapping, and bake textures. Dedicated modules cover lighting and rendering in Cycles, ensuring your scenes look clean, artistic, and professional.Alongside traditional 3D skills, you will integrate AI-powered tools to speed up and enhance your workflow. You’ll discover how AI can help generate 3D models, create quick concepts, and automate routine tasks—saving you time while keeping a solid foundation in classic techniques.The course also introduces animation fundamentals, from simple exercises to bringing characters to life with Mixamo and AI-assisted methods.By the end, you will have built a mini-portfolio of projects—a realistic watch, a stylized house, and a short animated character scene. Most importantly, you will gain the confidence and modern skills to apply Blender effectively in real-world production.
Overview
Section 1: Introduction to Blender
Lecture 1 Course Guide
Lecture 2 Download and install blender
Lecture 3 Interface and settings
Lecture 4 Navigation interface
Lecture 5 Object Navigation
Lecture 6 Edit mode
Lecture 7 Modeling Tools
Lecture 8 Selection Methods
Lecture 9 Axes, Origin Point, and Proportional Editing
Section 2: Modeling in Blender
Lecture 10 Low poly chair
Lecture 11 Typical errors in modeling
Lecture 12 Stylized House modeling part 1
Lecture 13 Stylized House modeling part 2
Lecture 14 Stylized House modeling part 3
Lecture 15 High-poly modeling
Lecture 16 Modeling round symmetrical models
Lecture 17 Modeling with curves
Lecture 18 Modeling a realistic high-poly wristwatch part 1
Lecture 19 Modeling a realistic high-poly wristwatch part 2
Section 3: Materials
Lecture 20 Material and library panel
Lecture 21 Rendering & Material display
Lecture 22 Materials
Lecture 23 Build Your Material Library
Lecture 24 Library Editing
Lecture 25 PBR Materials
Lecture 26 UV Coordinates
Lecture 27 Texture coordinate
Lecture 28 Combined Materials
Lecture 29 Procedural Material Creation
Lecture 30 Edge Wear Material
Lecture 31 Texture paint
Lecture 32 Create Advanced Material
Section 4: Lights
Lecture 33 Understanding Light Settings
Lecture 34 Lighting Composition Techniques
Lecture 35 The Art of Colorful Lighting
Lecture 36 Color Space in Blender
Lecture 37 Creating Gobo Light Effects
Lecture 38 Volume light
Lecture 39 38 Material and Lighting Setup – Part 1
Lecture 40 Material and Lighting Setup – Part 2
Lecture 41 Scene Light Setup
Section 5: Sculpting
Lecture 42 Sculpting Workspace Overview
Lecture 43 Sculpting Brushes Explained
Lecture 44 Design Ornaments with AI
Lecture 45 Sculpting a Cat head
Section 6: Camera & Rendering
Lecture 46 Camera and setup settings
Lecture 47 Rule of Thirds in 3D
Lecture 48 Cycles Render Settings
Section 7: Animation
Lecture 49 Animation Introduction
Lecture 50 Interpolation in Animation
Lecture 51 Procedural Material Animation
Lecture 52 Animating a Character
Lecture 53 Bones and Rigging
Section 8: Practice
Lecture 54 AI 3D Model Generation
Lecture 55 Mesh Retopology
Lecture 56 Character UV Unwrapping
Lecture 57 Zombie bake maps
Lecture 58 Mixamo Rigging & Animation
Lecture 59 Assemble scene part 1
Lecture 60 Final Touches for the Shot
Lecture 61 Mixing Animation in NLA Editor
Lecture 62 Congratulations
For those who want to start their 3D journey — in games, animation, advertising, or architecture. Perfect even for those opening Blender for the first time.