Transform Ux: Research, Testing & Sprint Strategies

Posted By: ELK1nG
Transform Ux: Research, Testing & Sprint Strategies

Transform Ux: Research, Testing & Sprint Strategies
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 483.64 MB | Duration: 1h 47m

Elevate UX skills with research, testing, empathy mapping, and sprints to create user-centered, impactful solutions

What you'll learn

Identify and apply key UX research methods, including usability testing and heuristics evaluation to gather user insights

Develop research plans tailored to specific project goals and contexts

Create and utilize screener surveys to recruit appropriate participants for UX studies

Conduct effective user interviews to extract meaningful insights

Synthesize research findings using techniques such as persona creation and empathy mapping

Develop and refine actionable insights that align with user needs and business objectives

Write clear and concise problem statements to guide the design process

Create detailed journey maps to visualize user interactions and pain points

Execute design sprint methodologies to ideate, prototype, and test solutions rapidly

Present research findings and design recommendations effectively to stakeholders

Collaborate with cross-functional teams to align research insights with project goals

Requirements

Basic Understanding of UX Design Concepts

Proficiency in Design Tools

Basic Research Skills

Communication and Collaboration Skills

Critical Thinking and Problem-Solving

Access to Required Tools

Recording and Note-Taking Tools

Description

Imagine designing experiences that change how people interact with the world – and knowing you made it happen. That's the power of UX design.It's not just about making things pretty; it's about solving real problems, creating meaningful connections, and having the tools to turn user insights into impactful solutions. Picture this: you've conducted interviews, uncovered hidden user frustrations, and crafted a design so intuitive that users can't stop smiling. You present it to stakeholders, and they're blown away. The best part? That pride you feel when you say, "I did this."UX design isn't just a skill – it's a gateway to endless possibilities. We'll use tools that make your life easier, like Figma for prototyping digital whiteboards for mapping ideas. You'll learn how to test and refine your designs, present them to stakeholders, and even write problem statements that guide your team. And no, you don't need to be a tech wizard or an artist to get started. You just need curiosity, creativity, and a willingness to dive in. I've made this course for people like you, who want to learn without unnecessary complexity, who want to enjoy the process, and who are ready to make an impact. So, what are you waiting for? Start your journey today and transform how you design the world. Enroll now and see what's possible when you put you at the center of UX design.

Overview

Section 1: UX Research Methods

Lecture 1 UX Research

Lecture 2 Primary & Secondary Research

Lecture 3 Comparative Research

Lecture 4 Qualitative & Quantitative Research

Lecture 5 Research Technique

Section 2: Usability Testing

Lecture 6 Usability Testing

Section 3: Usability Heuristics

Lecture 7 Usability Heuristics

Section 4: Research Plans

Lecture 8 Research Plans

Section 5: Recruiting Users with Screener Surveys

Lecture 9 Recruiting Users with Screener Surveys

Section 6: Conducting Interviews

Lecture 10 Conducting Interviews

Section 7: Synthesizing Your Research

Lecture 11 Synthesizing Your Research

Section 8: Creating Persona

Lecture 12 Creating Persona

Section 9: Empathy Mapping

Lecture 13 Empathy Mapping

Section 10: Design Sprint Methods

Lecture 14 Design Sprint Methods

Section 11: Writing Problem Statements

Lecture 15 Writing Problem Statements

Section 12: Creating Journey Maps

Lecture 16 Creating Journey Maps

Section 13: Presenting Your Synthesized Research to Stakeholders

Lecture 17 Presenting Your Synthesized Research to Stakeholders

UX Designers and Researchers,Product Designers and Managers,Web and Mobile App Designers,Start-up Founders and Entrepreneurs,Aspiring UX Profesionals,Design Enthusiasts