HANDS-ON C++ PROGRAMMING FOR GAME PHYSICS

Posted By: TiranaDok

HANDS-ON C++ PROGRAMMING FOR GAME PHYSICS: Practical Guide to Numerical Methods, Collision Detection, and Immersive Simulations by Matt H. Turner
English | May 14, 2025 | ISBN: N/A | ASIN: B0DJ5TF71N | 271 pages | EPUB | 0.34 Mb

Are your game physics systems crashing under their own weight? Tired of wading through theoretical textbooks that never show you actual implementation code? Ready to stop cobbling together physics solutions that fall apart when scaled?
Transform your game development capabilities with the definitive resource that bridges the gap between physics theory and production-ready C++ code. In "Hands-On C++ Programming for Game Physics," renowned physics systems architect Matt H. Turner delivers what other books only promise—battle-tested implementations that actually work in modern game engines.
Inside this essential guide, you'll discover:
  • Numerical Method Mastery: Turn mathematical theory into working C++ code with complete implementations of Euler, Verlet, and Runge-Kutta integration methods optimized for game scenarios
  • Bulletproof Collision Detection: Build robust collision systems using AABB, OBB, SAT, bounding volume hierarchies, and spatial partitioning with code that handles edge cases other books ignore
  • Architecture That Scales: Learn how to structure a complete physics engine from the ground up with modular C++ design patterns that maintain performance under pressure
  • Performance-Obsessed Optimization: Profile, debug, and squeeze every millisecond from your simulation code with visual debugging tools and modern C++ optimization techniques
  • Seamless Rendering Integration: Bridge the gap between physics and graphics with techniques that ensure your simulations look as good as they perform
Matt H. Turner draws on over 15 years as a professional C++ developer specializing in high-performance physics systems for AAA games and simulation software. His battle-scars-and-all approach reveals solutions to problems you'll actually encounter, not just idealized scenarios.
Unlike theoretical physics textbooks or general C++ guides, this handbook is laser-focused on production-ready techniques for game developers. Every algorithm is presented with complete, compilable code examples you can drop into your projects today.
The physics system is the beating heart of your game—can you afford to let it underperform? The difference between a forgettable game and an immersive experience often comes down to how objects move, collide, and interact. Master these skills now and separate yourself from the competition.
Your players demand realistic physics. Your team needs reliable code. Your career deserves this book.