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    Data-Oriented Design for Games (MEAP 07)

    Posted By: DexterDL
    Data-Oriented Design for Games (MEAP 07)

    Data-Oriented Design for Games (MEAP 07)
    English | 2025 | ISBN: 9781633435612 | 446 pages | PDF, EPUB | 37.26 MB


    Use Data-Oriented Design to deliver games with outstanding performance while using less time and resources.

    Data-Oriented Design (DOD) has become standard practice for AAA games and indie devs who need to squeeze every drop of performance out of hardware and deliver games on a rapid schedule. DOD is a programming practice that streamlines the way your code accesses, stores, and uses data, taking advantage of modern CPU architecture and accelerating the dev process. Data-Oriented Design for Games is a unique and comprehensive guide to architecting and coding games using DOD principles.

    In Data-Oriented Design for Games you'll learn:

    Data-Oriented Design and its application to game development
    Optimize performance on modern CPU architecture
    Reduce complexity by separating data from logic
    Improve code extensibility through data-first problem solving
    The Entity Component System (ECS) and its relationship to DOD
    Implement DOD in Unity and other object-oriented engines