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Cebas finalRender Stage-1 v.2.0 SP1 for 3ds Max (Win 32)

Posted By: kalayaan
 Cebas finalRender Stage-1 v.2.0 SP1 for 3ds Max (Win 32)

Cebas finalRender Stage-1 v.2.0 SP1 for 3ds Max (Win 32) | 44.5 Mb

Cebas finalRender Stage-1 Release 2 now supports 3dsmax for 32 bit. Cebas finalRender brings you the power of rendering like never before. Render with huge textures, immense poly counts, outrageous MTD and gigantic finalToon output. Download this and be ahead of the rest.

A list of all fixes is as follows:
+ DIRT: fR-Dirt not updating sub mtls correctly, fixed
+ FILLET: fR-Fillet not updating sub mtls correctly, fixed
+ MSP: rare crash fixed
+ CORE: problems with AB fixed
+ ARCH: problems with fast interpolate and animations fixed
+ CORE: some optimizations for blurry reflections/refractions
+ AA: crash in adaptive AA sampler fixed
+ GBUF: problems with velocity vectors fixed
+ LIGHT: crash in light mtl fixed
+ LIC: client lib update
+ new client lib to fix runtime dll problems
+ LIC: switched to new client lib
+ MSP: 2 crash conditions fixed (rare occurance)
+ CORE: bug in texture pager fixed (black squares)
+ FILLET: problems with flickering edges fixed
+ LUMA: problems with license checks fixed
+ TEX: AGradient3D working with scanline now
+ MSP: crash in skipping faces code fixed (subtree/MTD skipping)
+ TEX: crash in texture pager fixed
+ CORE: added invalid color detection
+ CORE: black squares fixed
+ ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
+ ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
+ FTOON: problems with GI and REs fixed
+ CORE: LOD not working, fixed
+ ARCH: problems with tangents and extreme blurries enhanced
+ ADV: enhancements to avoid problems with tangents and extreme blurries
+ BOV: fixed crash with HDRI import with windows vista
+ CORE: problems with hairFX and animations fixed
+ MTD: fixed min range for edge length
+ ARCH: refraction affecting the alpha channel not working, fixed


Download Cebas finalRender Stage-1 v.2.0 SP1 for 3ds Max (Win 32) here

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