Renderizer is a plugin for DAZ Studio that allows rendering using renderman compliant renderers. By default 3Delight, Pixar prman and Pixie renderers are supported. Renderizer has several option panes that allow control over nearly all aspects of renderer output.
Renderizer seamlessly integrates into DAZ Studio - simply install the plugin and it will be available in each DAZ studio scene, even existing scenes! All extensions are completely transparent to the user and saved with the scene file. Users without the plugin can still render the scene with DAZ studio integrated renderer.
Features
o Seamless integration into DAZ Studio
+ Simply install the plugin and it will be available in each DAZ studio scene even existing scenes!
+ All extensions are completely transparent to the user and saved with the scene file.
o Supports State of the Art Renderers (see additional promo images for examples)
+ Support for commercial Pixar Photorealistic Renderman (PRMAN) renderer (https://renderman.pixar.com) version 13.5 or higher.
+ Support for 3Delight renderer (http://www.3delight.com) version 7.0 or higher. The free 3Delight version is also supported.
+ Support for free Pixie renderer (http://www.renderpixie.com) version 2.2.3 or higher.
+ Other renderman compliant renderers can be added if compatible
o Integrated option panes
+ Renderizer includes several option panes that allow modification of
# Renderer specifications
# Common DAZ Studio renderer options
# Shading Rate and Shading Filter Type and parameters
# Shadow parameters (samples, width, depth)
# Light intensity scale
# Environment and Global Illumination (GI) options
o Powerful integrated Surface shaders (see additional promo images for comparison of renders)
+ Surface Shader with all standard DAZ Studio shader parameters
+ Extended Surface Models (Default, Matte, Metallic, Glossy Metallic, Plastic, Glossy Plastic, Skin, Glossy, Oren Nayar, Cook Torrance, Phong)
+ Sophisticated Skin Shader with controls for eta, Thickness, Melanin strength, Sweat, Highlights, Freckles and Moles and fast fake subsurface scattering
+ Advanced Reflections and Refraction Shaders
+ Advanced additional Blinn Specular Model
+ Advanced controls for translucence and roughness
+ Advanced shadowing using deep shadow maps if supported by renderer
+ Ability to control ambient occlusion and indirect diffuse on surface level
+ All shader parameters can be controlled by DAZ Studio integrated surface property panes
o Powerful integrated Bump and Displacement shaders
+ Displacement Shader with all standard DAZ Studio shader parameters
+ Option to either bump or displace the surface
+ All shader parameters can be controlled by DAZ Studio integrated surface property panes
o Powerful integrated Light shaders
+ Light Shaders for all DAZ Studio Light types with all standard DAZ Studio shader parameters
+ Additional light shaders for Image Bases Lighting (IBL), Ambient Occlusion (AO) and Indirect Diffuse (ID)
+ Advanced shadowing using deep shadow maps if supported by renderer
+ Ability to create physically correct lighting using additional light parameters (e.g. falloff)
+ All shader parameters can be controlled by DAZ Studio integrated light property panes
o Environment lighting and Global Illumination
+ Support for Ambient Light using Environment Maps or Color
+ Support for Ambient Occlusion using raytracing or point based (baked) ambient occlusion with support for environment mapping
+ Support for Indirect Diffuse Light (Color Bleeding) using raytracing or point based (baked) ID with support for environment mapping
+ Support for Image Based Lighting (IBL) using light probes
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