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Lord of Battles for M4 and Hiro 4

Posted By: Alexpal
Lord of Battles for M4 and Hiro 4

Lord of Battles for M4 and Hiro 4 | 65 Mb

The realms of Dazinor have been overwhelmed as they struggle to fend off the renegades of the lost nations. Leading the way in heavily plated armor is the Lord of Battles. Whether fighting on the snow fields of Carrara, or the deserts of Erdom, he and his mighty sword Backbreaker shall strike down all who dare to defy him.

Features

* LOBBracers (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* LOBBreastplate (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* LOBBreeches (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMBulk
o FBMEmaciated
o FBMFix
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
o FBMYoung
o PBMCalvesFlex
o PBMGluteRaiseL
o PBMGluteRaiseR
o PBMGlutesSize
o PBMHipsSize
o PBMShinsThickness
o PBMThighsThickness
o PBMThighsTone
o PBMTummyOut
o PBMWaistWidth
* LOBHelmet (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* LOBHipplates (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
o VLHBendAft
o VLHBendBef
o VLHLPBendAll
o VLHLPSideSideAll
o VLHLPTwistAll
o VLHRPBendAll
o VLHRPSideSideAll
o VLHRPTwistAll
o VLHSSideAft
o VLHSSideBef
o VLHTwistAft
o VLHTwistBef
* LOBLeggings (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* LOBPauldrons (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* LOBTunic (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMBulk
o FBMEmaciated
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
o FBMYoung
o PBMArmsSize
o PBMChestBuilt
o PBMChestFlatten
o PBMChestLarge
o PBMChestMassive
o PBMChestSize
o PBMForearmsThickness
o PBMGluteRaiseL
o PBMGluteRaiseR
o PBMGlutesSize
o PBMHipsSize
o PBMLatsSize
o PBMTrapsSize
o PBMTummyOut
o PBMWaistWidth
* LtLOBBoots (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
* LtLOBBracers (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* LtLOBBreastplate (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* LtLOBHipplates (.CR2 & .OBJ)
o FBMBodyBuilder
o FBMFitting
o FBMH4HiroBody
o FBMH4HiroBuilt
o FBMH4HiroRealistic
o FBMH4HiroStylized
o FBMSuperHero
o FBMThin
* Lord of Battles Back Breaker Sword (.PP2 & .OBJ)
* Textures
o 1 Silver Reflection Map (128 x 128)
o 1 Bracer Texture, Bump, Displacement, and Specular Map (1600 x 1600)
o 1 Back Breaker Sword Texture, Bump, Displacement, Reflection and Specular Map (2048 x 2048)
o 1 Breastplate Texture, Bump, Displacement, and Specular Map (2048 x 2048)
o 1 Breeches Texture, Bump, Displacement, and Specular Map (2048 x 2048)
o 1 Helm Texture, Bump, Displacement, and Specular Map (1600 x 1600)
o 1 Hipplates Texture, Bump, Displacement, Reflection, and Specular Map (2048 x 2048)
o 1 Leggings Texture, Bump, Displacement, and Specular Map (2048 x 2048)
o 1 Light Boots Texture, Bump, Displacement, and Specular Map (2048 x 2048)
o 1 Light Bracers Texture, Bump, Displacement, and Specular Map (1600 x 1600)
o 1 Light Breastplate Texture, Bump, Displacement, and Specular Map (2048 x 2048)
o 1 Light Hipplates Texture, Bump, Displacement, and Specular Map (2048 x 2048)
o 1 Pauldrons Texture, Bump, Displacement, and Specular Map (1600 x 1600)
o 1 Tunic Texture, Bump, Displacement, and Specular Map (2048 x 2048)
* DAZ Studio Material Presets (.DS)

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