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Learning with Digital Games: A Practical Guide to Engage Students in Higher Education (repost)

Posted By: Veslefrikk
Learning with Digital Games: A Practical Guide to Engage Students in Higher Education (repost)

INicola Whitton, «Learning with Digital Games: A Practical Guide to Engage Students in Higher Education»
Routledge | ISBN: 0415997755 | 2009 | PDF | 232 pages | 3 MB

Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning.