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The Techniques of James Clyne Rendering a Cinematic Environment [repost]

Posted By: ParRus
The Techniques of James Clyne Rendering a Cinematic Environment [repost]

The Techniques of James Clyne Rendering a Cinematic Environment
2xDVDRip | AVI | English | 720 x 480 | XviD ~800 kbps | 29.970 fps
MP3 | 17.9 Kbps | 11.025 KHz | 2 channels | 03:54:53 | 1.35 GB
Genre: eLearning Video / Drawing, Painting

In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering.
These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.
James Clyne attended the University of California at Santa Barbara where he studied Fine Art and Painting. Eager to focus on design, he attended Art Center College of Design as an Industrial Design major focusing on entertainment design. Clyne began his professional career designing creatures, characters, and environments for gaming companies such as Sega, Activision, and Pulse Entertainment. Wanting to expand his work in entertainment design further, James began consulting as a concept artist and storyboard artist for special effects houses such as Digital Domain and Rhythm and Hues. His early work in film began with Terry Gilliam’s Fear and Loathing in Las Vegas. Soon to follow were Instinct, Titan A.E., Mission to Mars, Galaxy Quest, Mystery Men, A.I.-Artificial Intelligence, Minority Report, The Polar Express, and Troy for which he provided conceptual designs for environments, sets, props, matte paintings, and vehicles.

also You can watch my other last: Drawing-posts

General
Complete name : Gnomon - The Techniques of James Clyne Vol. 1 - Environmental Sketching And Design.avi
Format : AVI
Format/Info : Audio Video Interleave
Format settings : rec
File size : 698 MiB
Duration : 1h 58mn
Overall bit rate mode : Variable
Overall bit rate : 824 Kbps

Video
ID : 0
Format : MPEG-4 Visual
Format settings, BVOP : No
Format settings, QPel : No
Format settings, GMC : No warppoints
Format settings, Matrix : Default (H.263)
Codec ID : XVID
Codec ID/Hint : XviD
Duration : 1h 58mn
Bit rate : 800 Kbps
Width : 720 pixels
Height : 480 pixels
Display aspect ratio : 3:2
Frame rate : 29.970 fps
Standard : NTSC
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Compression mode : Lossy
Bits/(Pixel*Frame) : 0.077
Stream size : 678 MiB (97%)

Audio
ID : 1
Format : MPEG Audio
Format version : Version 2.5
Format profile : Layer 3
Mode : Joint stereo
Mode extension : Intensity Stereo + MS Stereo
Codec ID : 55
Codec ID/Hint : MP3
Duration : 1h 58mn
Bit rate mode : Variable
Bit rate : 17.9 Kbps
Channel(s) : 2 channels
Sampling rate : 11.025 KHz
Compression mode : Lossy
Stream size : 15.2 MiB (2%)
Alignment : Split accross interleaves
Interleave, duration : 2502 ms (75.00 video frames)

Screenshots

The Techniques of James Clyne Rendering a Cinematic Environment [repost]

The Techniques of James Clyne Rendering a Cinematic Environment [repost]

The Techniques of James Clyne Rendering a Cinematic Environment [repost]

The Techniques of James Clyne Rendering a Cinematic Environment [repost]

The Techniques of James Clyne Rendering a Cinematic Environment [repost]

The Techniques of James Clyne Rendering a Cinematic Environment [repost]

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The Techniques of James Clyne Rendering a Cinematic Environment [repost]