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Oculus Rift in Action

Posted By: AlenMiler
Oculus Rift in Action

Oculus Rift in Action by Phillips Alexander Benton
English | 3 Sept. 2015 | ISBN: 1617292192 | 440 Pages | EPUB/MOBI/PDF (True) | 47.48 MB

Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action.

Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences.

Experience with C++, C#, or another OO language is assumed.

What's Inside

Creating immersive VR
Integrating the Rift with the Unity 3D SDK
Implementing the mathematics of 3D
Avoiding motion-sickness triggers

About the Authors

Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google.

Table of Contents

PART 1 GETTING STARTED

Meet the Oculus Rift

PART 2 USING THE OCULUS C API

Creating your first Rift interactions
Pulling data out of the Rift: working with the head tracker
Sending output to the Rift: working with the display
Putting it all together: integrating head tracking and 3D rendering
Performance and quality

PART 3 USING UNITY

Unity: creating applications that run on the Rift
Unity: tailoring your application for the Rift

PART 4 THE VR USER EXPERIENCE

UI design for VR
Reducing motion sickness and discomfort

PART 5 ADVANCED RIFT INTEGRATIONS

Using the Rift with Java and Python
Case study: a VR shader editor
Augmenting virtual reality