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Learning Unity Physics

Posted By: AlenMiler
Learning Unity Physics

Learning Unity Physics by K. Aava Rani
English | Oct 29, 2014 | ISBN: 1783553693 | 140 Pages | AZW3/EPUB/MOBI/PDF (conv) | 13.3 MB

Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers get the opportunity to build cross-platform mobile and desktop games from scratch. With the increasing interest in using Physics in interactive development, Unity3D offers a cutting-edge platform for simulation, game development, and application development through a user-friendly interface. You will learn the fundamentals of Physics in game development. The book starts by providing a quick introduction on how we can use Physics for interactive development. Furthermore, it provides a detailed description on the uses of Physics material in Unity3D and how we can use different colliders for interaction. The book also focuses on Rigidbodies and Joints, its types and properties. There is also a dedicated section on how we can optimize applications and games if we use Physics in Unity3D. By the end of this book, you will be capable of successfully developing Physics-based simulations, games, and applications.

Learn to implement Physics in interactive development using the powerful components of Unity3D

About This Book

Learn how to utilize the robust features of Unity3D to develop physics-based interactive applications and games
Optimize your application performance while using physics in Unity3D
An easy-to-follow guide accompanied by examples, which will help developers to learn and apply physics to games
Who This Book Is For

If you are familiar with the fundamentals of Physics and have basic experience of unity game development, but have no knowledge of using the two together, then this book is for you.