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Hands on DarkBASIC Pro, Volume 2: A Self-Study Guide to Games Programming

Posted By: advisors
Hands on DarkBASIC Pro, Volume 2: A Self-Study Guide to Games Programming

Hands on DarkBASIC Pro, Volume 2: A Self-Study Guide to Games Programming By Alistair Stewart
2006 | 760 Pages | ISBN: 1874107092 | PDF | 27 MB


Volume 2 of this series covers all aspects of 3D work in DarkBASIC Professional and includes several coded games. Other advanced topics are also included - find out how to program networked games, how to use memory blocks, how to create new DarkBASIC Pro statements and how to use the built-in physics engine. Use the hidden commands that aren't even listed as part of the language! As usual this is a book full of activities so that you can be fully involved. There are hundreds of programming exercises to help you with the learning process. And, unlike most books, complete solutions to the activities are included. 3D Concepts and Terminology; 3D Primitives; Texturing; Cameras; Lighting Meshes and Limbs; Importing 3D Models; User Control; Solitaire - The Board Game Advanced Lighting and Texturing ; Collisions; Particles; BSP Models; Elevators - a 3rd Person Game Creating Terrain; Treasure Island - a 1st Person Game; Landscape Matrices; Manipulating Vertices Pointers and Memblocks; Shaders; ODE; Maths: Vectors and Matrices; Network Program FTP; Using DLLs; Creating new DBPro Statements; Adding Highlighting and Help