Hujun Bao and Wei Hua, "Real-Time Graphics Rendering Engine"
Spr ing er | 2011 | ISBN: 3642183417 | 300 pages | PDF | 3 MB
Spr ing er | 2011 | ISBN: 3642183417 | 300 pages | PDF | 3 MB
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.