Ray Shooting, Depth Orders and Hidden Surface Removal (Lecture Notes in Computer Science) by Mark de Berg
English | Oct 8, 1993 | ISBN: 3540570209 | 210 Pages | PDF | 6 MB
English | Oct 8, 1993 | ISBN: 3540570209 | 210 Pages | PDF | 6 MB
Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade.