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    Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)

    Posted By: libr
    Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript (repost)

    Andres Pagella, "Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript"
    English | 2011 | ISBN: 1449304753 | 154 pages | PDF, epub | 8,6 +2 MB

    Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

    Table of Contents
    Chapter 1 Graphics Foundations: Canvas and Sprites
    Working with the canvas Object
    Creating Smooth Animations
    Working with Sprites
    What’s at that Pixel?
    Choosing a Rendering Method for Our Graphics

    Chapter 2 Making It Isometric
    Chapter 3 Interface Considerations
    GUI Design and Interaction in Web Games
    Implementing the GUI

    Chapter 4 HTML5 Sound and Processing Optimization
    Adding Sound with the Audio Element
    Managing Computationally Expensive Work with the Web Workers API
    Local Storage and Session Storage

    Chapter 5 Connecting the Game to People
    Cheat Prevention and Server-Side Operations
    The Path to the Final Game
    Polishing the Game
    Adding a Social Networking Layer Using Facebook