Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

Kadenze - Inside The Music and Video Tech Industry: Session 1-6 (2016)

Posted By: ParRus
Kadenze - Inside The Music and Video Tech Industry: Session 1-6 (2016)

Kadenze - Inside The Music and Video Tech Industry: Session 1-6
WEBRip | English | WEBM | 1280 x 720 | AVC ~1789 kbps | 29.970 fps
AAC | 160 Kbps | 44.1 KHz | 2 channels | 04:54:49 | 4.74 GB
Genre: Video Tutorial / Sound Processing

This course provides exclusive access to the team, talent, and technology that transform how we create and consume music and video. We include interviews and case studies from companies such as Pandora, Native Instruments, Dolby, Sonos, LANDR, iZotope, Universal Audio, and more! Learn how to succeed in roles such as: research & development, marketing, hardware engineering, industrial design, and the hiring and interview process.
Content:

Session 1: Hardware Engineering
00:43:14
We listen to our music with high quality headphones and speakers, and enjoy room to room wireless audio and Bluetooth syncing among our devices. We plug-in our guitars to a stomp box and guitar amp, or use a MIDI keyboard to play some synth parts and record a vocal line with a microphone into an audio interface on our laptop. Or some of us have the privilege of working on an 80-fader mixing console. This is all enabled by hardware engineers. From the analog circuit design, to the power amplifiers, designing customer chips, industrial design, manufacturing millions of units, and wireless synchronization. In audio and music, their work makes music more visceral - creative, tactile, and sounding amazing.

Session 2: Marketing
00:47:36
The world's greatest product do not sell themselves - and I’ve seen firsthand how product launches can make or break years of R&D. Marketing is about connecting to the customer - identifying who they are, what their needs and motivations are, how and where to deliver them, how to price them, and how to promote the products. Why should they care about your product? How do you keep them engaged in your community, happy with your product, and purchasing future products?

Session 3: Research & Development
00:51:45
This session explores the teams and technology behind leading algorithms and advanced technologies. We look at how the R&D is developed, prioritized, and implemented - and the technical and interpersonal skills these engineers use to succeed. We’ll look at Pandora’s music recommendation algorithm, audio signal processing algorithms from iZotope, and the audio fingerprinting algorithms that allow our mobile devices to recognize songs in 3 seconds or less! We’ll talk about how the R&D engineers might often get a lot of the credit, but the core algorithm might only be 5% of the total work developed!

Session 4: Product & Industrial Design
00:48:45, 1 Hosted Video
This session goes behind the scenes of the design of consumer electronics headphones and hardware interfaces. We do an in-depth case study on the creation of SOL REPUBLIC's Shadow wireless, bluetooth headphones.

Session 5: Intellectual Property (Patents and Employment Agreements)
00:51:13
Learn about the contracts that all employees sign, including the impact of NDAs, non-compete agreements, invention assignment agreements, and prior invention agreements. Explore the world of patents and trademarks.

Session 6: Hiring, Resumes, Interviews, and Job Offers
00:52:16
How do you get into a company? What do HR managers and hiring managers look for when they are screening your resumes for a music and audio industry job, interviewing you, and coaching you through your career? Meet Johanna (HR Director) and Sedef (University Recruiter, Sonos)

also You can look my other last: Sound Processing-posts

General
Unique ID : 139386996838352002475279936232613145785 (0x68DCF58807F2F0F59CCEB7AA5C76ECB9)
Complete name : 3.08 What is Music Recommendation.webm
Format : WebM
Format version : Version 2
File size : 16.4 MiB
Duration : 1mn 7s
Overall bit rate mode : Variable
Overall bit rate : 2 039 Kbps
Writing application : Lavf56.15.102
Writing library : Lavf56.15.102

Video
ID : 2
Format : VP8
Codec ID : V_VP8
Duration : 1mn 7s
Bit rate : 1 789 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Variable
Frame rate : 29.970 fps
Compression mode : Lossy
Bits/(Pixel*Frame) : 0.065
Stream size : 14.4 MiB (88%)
Language : English
Default : Yes
Forced : No

Audio
ID : 1
Format : Vorbis
Format settings, Floor : 1
Codec ID : A_VORBIS
Duration : 1mn 7s
Bit rate mode : Variable
Bit rate : 160 Kbps
Channel(s) : 2 channels
Sampling rate : 44.1 KHz
Compression mode : Lossy
Delay relative to video : -3ms
Stream size : 1.29 MiB (8%)
Writing library : libVorbis (Turpakäräjiin) (20140122 (Turpakäräjiin))
Language : English
Default : Yes
Forced : No
Writing application : Lavc56.13.100

Screenshots

Kadenze - Inside The Music and Video Tech Industry: Session 1-6 (2016)

Kadenze - Inside The Music and Video Tech Industry: Session 1-6 (2016)

Kadenze - Inside The Music and Video Tech Industry: Session 1-6 (2016)

Kadenze - Inside The Music and Video Tech Industry: Session 1-6 (2016)

Exclusive eLearning Videos ParRus-blogadd to bookmarks

Kadenze - Inside The Music and Video Tech Industry: Session 1-6 (2016)