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Gothic Church Interior Creation (3ds Max, ZBrush & Photoshop) (Modeling Tutorial)

Posted By: JohnZulzman
Gothic Church Interior Creation (3ds Max, ZBrush & Photoshop) (Modeling Tutorial)

Gothic Church Interior Creation (3ds Max, ZBrush & Photoshop) (Modeling Tutorial)
3DTotal Ltd. | ISBN: N/A | 76 pages | PDF + Resource Files | 2010 | English | 532 Mb

Gothic Church Interior Creation (3ds Max, ZBrush & Photoshop) (Modeling Tutorial)
Gothic Church Interior Creation (3ds Max, ZBrush & Photoshop) (Modeling Tutorial)
Gothic Church Interior Creation (3ds Max, ZBrush & Photoshop) (Modeling Tutorial)

This tutorial from Luciano Iurino (3ds Max) and Jesse Sandifier (ZBrush).
This 76-page eBook provides a detailed account of building, texturing and lighting the interior of a Gothic church based upon a concept painting. This series begins with the key principles and techniques used to model the environment before moving on to a chapter dedicated to creating a gargoyle in ZBrush – the focal point in the scene. Here the author starts by creating a rough body using ZSpheres and move through the numerous sculpting phases, modeling the details for each part of the character and highlighting the various brushes and tools used throughout. The final chapters cover texturing, lighting and rendering the scene, along with post-production in Photoshop and culminate in a stylish 3D version of the original concept.

This archieve also contains a movie files, textures and base meshes.