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Handbook of Digital Games (Repost)

Posted By: step778
Handbook of Digital Games (Repost)

Marios C. Angelides, Harry Agius, "Handbook of Digital Games"
2014 | pages: 781 | ISBN: 1118328035 | PDF | 12 mb

People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital Games explores the many considerations and variables involved in game creation, including gaming techniques and tools, game play, and game design and development.

A team of recognized gaming experts from around the world shares their thoughts on the different aspects of game creation, providing readers with a deep understanding and insider perspective on the cross-disciplinary aspects of the industry. The fundamentals are discussed, but the emphasis is on emerging theory and technology with topics including:

Player experience and immersion, including emotion
Automatic content generation and storytelling techniques
Collaboration and social information exchange
Game aesthetics
Simulation of game play and crowds
Collision detection
Networking issues such as synchronization

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