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Lynda.com - Building and Monetizing Game Apps for iOS

Posted By: U.N.Owen
Lynda.com - Building and Monetizing Game Apps for iOS

Lynda.com - Building and Monetizing Game Apps for iOS | 443 MB
Duration: 2h 56m | Video: AVC (.mov) 960x600 | Audio: AAC 48KHz mono
Genre: eLearning | Language: English | Level: Intermediate

Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. The course also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Exercise files accompany the course.

Topics include:

* Using scenes, layers, and sprites
* Accessing accelerometer data
* Understanding cocos2d actions
* Creating simple frame animations
* Handling touches in a game
* Adding sound
* Enabling a pause feature
* Including support for Retina display and the iPad
* Understanding iAd, Store Kit, and Game Kit delegate methods
* Using the cocos2d forums

Lynda.com - Building and Monetizing Game Apps for iOS

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