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Gnomon Master Classes 2011: Environment Sculpting with David Lasperance

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Gnomon Master Classes 2011: Environment Sculpting with David Lasperance

Gnomon Master Classes 2011: Environment Sculpting with David Lasperance | 1.0 Gb
Video: .mp4 | 2 hours 51 min | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps
Genre: eLearning | Language: English

This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness.

About Gnomon School

Located in Hollywood, California, home to hundreds of film, game and television studios, Gnomon is truly in the heart of the industry and is considered the gold standard for training in high-end computer graphics.

Gnomon educates developing artists as well as provides advanced technical training to some of the most reputable film and game studios around.

All of Gnomon's instructors are top-level professionals currently working in the industry. They work and consult for studios such as Sony Pictures Imageworks, Blizzard Entertainment, DreamWorks, Electronic Arts, Disney, Sony Interactive, Digital Domain, Activision, Rock Star Games and more.

Gnomon's curriculum is unsurpassed in the industry and can be found in the form of training DVDs by The Gnomon Workshop at many visual effects schools and studios around the country.

Gnomon has a variety of educational options to help you reach your goals as an artist in the entertainment industry, with full-time two and three-year programs, in addition to our 10-week Maya Fast Track and over 100 individual courses.

Instructor: David Lesperance

David Lesperance has been professionally involved with 3D for the last 7 years, specializing primarily in environment art. David has worked on games, architecture and CG productions. In his words, he is "…a huge fan of learning, I believe 3D is supposed to be fun and exciting". Dave places his focus around phase development; solving how to tackle large sets quickly. "I'm always trying to speed my workflows up to tackle more and to learn more."

Note: Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.

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Name: Gnomon Master Classes 2011
Version: Environment Sculpting
Instructor: David Lasperance
Creator: www.gnomonschool.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 1.0 Gb

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