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DigitalTutors: Creative Development: Sculpting Character Props in ZBrush

Posted By: Alexpal
DigitalTutors: Creative Development: Sculpting Character Props in ZBrush

DigitalTutors: Creative Development: Sculpting Character Props in ZBrush
Run Time: 2h 1m | Release Date: November 1, 2012 | Author: Frederic D'Aoust | Required Software: ZBrush 4R4, Photoshop CS6
English | .flv 578 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 1.67 Gb
Genre: eLearning

In this tutorial, you'll will learn different techniques to model hard surface and organic props, all within ZBrush. Throughout these lessons we will cover different ways to create clean basemesh in ZBrush, most of them using shadow box and primitives shapes. We will also go through my techniques to detail different types of surfaces and materials using alphas and layers, and how I manage to sculpt damage on different materials.
We will also go over some tips to create good renders with the ZBrush BPR, as well as how I usually set up my lights and materials. At the end a will do an overview of how to manage the different render passes in Photoshop, and how to make a good final presentation of sculpts using random pictures and effects.