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Digital Tutors MEGA Collection

Posted By: Alexpal
Digital Tutors MEGA Collection

Digital Tutors MEGA Collection
FLV | AVC 900kbps | English | 1280x720 | 23.97fps | AAC stereo 68kbps
780 Video Cources | 930 Gb
Genre: eLearning

Who is Digital-Tutors?
For over 12 years, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about helping our members learn the skills they need to create stunning movies, games and digital art.

We teach students, developing artists and creative professionals how to make movies, games and digital art.
High-quality, industry-proven online video training that teaches the how and the why behind techniques and skills.
We're passionate about empowering and improving our members' lives with accessible and trusted training content.
And we hope it shows. We've worked hard to create the world's largest CG, VFX and digital art training resource, and we back up the most by having the best.
From the R&D time taken for every training course to a thriving community of staff and members, we are focused on helping our members pursue their artistic and creative dreams.

Include:
10 Things Every Designer Should Know About Illustrator
10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE
10 Tips for Rendering Like a Pro in After Effects
10 Tips for Working Faster in After Effects
10 Ways to Enhance Your Maya Productivity
10 Ways to Improve Your Modeling in Maya
10 Ways to Work Faster in NUKE
12 Principles of Animation in 3ds Max
12 Principles of Animation in After Effects
12 Principles of Animation in Maya
3D Pan and Tile Sky Replacement in NUKE
3D Texturing in Photoshop and Maya
3D Texturing Overview in Photoshop
3ds max - Introduction to Lighting
3ds Max - Modeling Interiors
3ds Max for Motion Graphics
3ds Max Reference Library - Object Space Modifiers
3ds Max Reference Library - World Space Modifiers
3ds Max to MotionBuilder Integration
A Designer's Guide to Printing with Illustrator
A Designer's Guide to Printing with InDesign CS6
A Designer's Guide to Printing with Photoshop
Adding Facial Topology in 3ds Max
Adding Facial Topology in Maya
Add-On - Street Racer Kit
Advanced Character Rigging in Maya 2013
Advanced Compositing Workflows with Maya and Nuke
Advanced Maya Fur Menus
Advanced Stereo Workflows in After Effects - Disparity
Advanced Stereo Workflows in Nuke
Advanced Stereo Workflows in Toxik - Disparity
After Effects Expressions Made Easy
Alternate Uses for Fur in modo
Animating a 3D Retro Logo in After Effects
Animating a Fight Scene in Maya
Animating a Grappling Hook in Maya
Animating a Vector City with a 3D Camera in After Effects
Animating Between IK and FK Systems in Maya
Animating Cartoon Characters
Animating Creatures in Maya - Insects V2012
Animating Game Characters in Maya 2011
Animating Next-Gen Characters in Maya
Animating Quadrupeds in 3ds Max
Animating Quadrupeds in CINEMA 4D
Animating Quadrupeds In Maya
Animating Quadrupeds in XSI
Animating Time Warps in Maya
Animating with Props in Maya 2011
Animation and Video Editing in Photoshop CS6
Animation Blocking Techniques in 3ds Max
Animation Blocking Techniques in Maya
Animation Polishing Techniques in 3ds Max
Animation Polishing Techniques in CINEMA 4D
Animation Polishing Techniques in Maya
Animation Polishing Techniques in Softimage
Animation Retargeting Techniques in Maya
Architectural Detailing in ZBrush
Architectural Previsualization in Maya
Archive Videos to Maya
Artist Guide to Mudbox 2011
Artist Guide to Mudbox 2012
Artist's Guide to Smoke 2013
Assembling and Working with Long Documents in InDesign CS5
Asset Workflows for Modular Level Design in 3ds Max
Automotive Modeling in CINEMA 4D
Automotive Rendering with HDRI Light Studio and Maya
Automotive Texturing in MARI
Backwater Bunch Module II
Beginner.s.Guide.to.Digital.Painting.in.Photoshop.CS5
Beginner’s Guide to Composite 2011
Beginner’s Guide to Modeling in CINEMA 4D
Beginner’s Guide to Mudbox
Beginner’s Guide to Rigging in Cinema4D
Beginner's Guide to 3ds Max
Beginners Guide to After Effects CS5
Beginner's Guide to Concept Sketching
Beginners Guide to ICE in Softimage
Beginners Guide to Image Planes in Maya
Beginner's Guide to MARI
Beginner's Guide to Maya 2011
Beginner's Guide to Modeling in 3ds Max 2011
Beginner's Guide to Modeling in Maya 2011
Beginners Guide to Mudbox 2012
Beginner's Guide to Reference Images in 3ds Max 2012
Beginner's Guide to Shading Networks in Maya
Beginner's Guide to Typography
Beginner's Guide to Vector Drawing in Illustrator
Beginner's Guide to ZBrush 4
Beginners.Guide.to.Rotoscopes.in.Softimage-iNKiSO
Behind the Scenes Look at Designing the Mad Scientist
Body Mechanics and Animation in Maya - Lifting Heavy Objects
Body Mechanics and Animation in Maya - Pushing Objects
Building a Logo for a Law Firm in Illustrator
Building a Re-lighting Filter in Pixel Bender
Building Stylized Vehicles in Maya
Camera Projection in Maya 2011
Capturing the Essence of a Character in Photoshop CS5
Cartoon Character Rigging in Maya
CG101 - 12 Principles of Animation
CG101 - Cinematography
CG101 - Compositing
CG101 - Dynamics
CG101 - General 3D Terminology
CG101 - Graphic Design
CG101 - Image Editing
CG101 - Lighting
CG101 - Modeling
CG101 - Rendering
CG101 - Rigging
CG101 - Texturing
CG101 - Visual Guide to Animation
Character and Scene Development in ZBrush
Character Binding & Skinning in Maya
Character Creation in ZBrush
Character Interaction in 3ds Max
Character Interaction In Maya Bookware
Character Interaction in Softimage
Character Modeling Concepts in 3ds Max
Character Modeling Concepts in Maya
Character Rigging for Production in 3DS Max
Character Rigging for Production in Maya 2011
Character Setup in Maya
Character Setup in XSI
Characterizing.Skeletons.with.MotionBuilder
Color Theory for Today's Creative Professionals
Coloring a Beauty Sketch in Photoshop
Combining Painted and Image Based Textures in MARI
Compositing an Animated Poster with Live Footage in After Effects
Compositing Stereoscopic Images in Toxik 2010
Compositing.3D.Renders.in.After.Effects
Composition for the Creative Artist
Controlling Your Fractures in Houdini 12
Converting Pixels to Vectors in Illustrator CS6
Creating 3D Maps Using Isometric Projection in Illustrator
Creating a 2D Avatar from a Photo Reference
Creating a 3D Scene with a 2D Image in After Effects
Creating a Centaur in ZBrush
Creating a Concept Vehicle from a 3D Sketch
Creating a Photorealistic Bedroom in 3ds Max
Creating a Tri-Fold Brochure in InDesign CS5
Creating a Vector Car Animation in After Effects
Creating a Watercolor Painting Effect in After Effects
Creating an Abandoned City Scene in Photoshop
Creating an Aged Character and Artifacts in ZBrush and Maya
Creating Atmospheric Depth for Illustrations in Photoshop
Creating Caricatures in Mudbox 2012
Creating Cartoon Characters in 3ds Max
Creating Cartoon Characters in Cinema 4D
Creating Cartoon Characters in Maya
Creating Cartoon Characters in Maya 2013
Creating Cartoon Sets in Maya
Creating Cartoon Vehicles
Creating Concept Vehicles in 3ds Max
Creating Concept Vehicles in Maya
Creating Contrasting Animations with Solid Shapes in After Effects
Creating Custom Muscles in Maya 2013
Creating Custom Patterns in Illustrator
Creating Digital Humans 1 - Volume and Muscle
Creating Digital Humans 2 - Definition and Detailing
Creating Digital Humans 3 - UV and Texture Mapping
Creating Digital Humans 4 - Shading and Rendering
Creating Dynamic PDF Forms with InDesign CS6
Creating Facial Expressions in Mudbox and Maya 2011
Creating Fast Rigs with the Character Object in CINEMA 4D
Creating Fire and Smoke using Maya Fluid Effects
Creating Flexible Layouts in InDesign CS6
Creating Foliage Brushes for Digital Illustration
Creating Game Assets in ZBrush
Creating Game Characters with ZBrush and TopoGun
Creating Game Vehicles in Maya and TopoGun
Creating Game Weapons in 3ds Max and Mudbox
Creating Game Weapons in CINEMA 4D and ZBrush 4
Creating Game Weapons in Maya and ZBrush
Creating Gameplay Elements Using Kismet in UDK
Creating Hairstyles with Maya Hair
Creating High Resolution Characters in ZBrush 4
Creating Interactive Documents with InDesign CS5
Creating Low Resolution Environments in Maya 2011 and Photoshop
Creating Narrative Illustrations in Illustrator
Creating Ornate Logo Type in Illustrator
Creating Photo Inspired Vector Artwork in Illustrator
Creating Photo Manipulations for Advertising with Photoshop
Creating Product Packaging in Illustrator CS6
Creating Ptex Textures in MARI
Creating Realistic Eyes in Photoshop and 3dMax
Creating Realistic Eyes in Photoshop and Maya
Creating Run Cycles in 3ds Max
Creating Run Cycles in Maya
Creating Seamless Textures for Games
Creating Stylized Female Character Concepts in Photoshop CS5
Creating Stylized Females in 3DS Max
Creating Stylized Females in Maya
Creating Stylized Male Character Concepts in Photoshop
Creating Stylized Males in Maya
Creating Walk Cycles in 3DS Max
Creating Walk Cycles in CINEMA 4D
Creating Walk Cycles in Maya 2011
Creating Walk Cycles in MotionBuilder 2012
Creative Character Exploration-Aliens
Creative Development - 3D for Illustration in Maya and Photoshop
Creative Development - Advanced Car Rigging in 3ds Max
Creative Development - Advanced Character Modeling in ZBrush and Photoshop
Creative Development - Advanced HumanIK in Maya
Creative Development - Aging Wood and Metal Textures in Photoshop
Creative Development - Aircraft Modeling and Texturing Techniques in Maya and Silo
Creative Development - Alien Concept Design in ZBrush with Justin Fields
Creative Development - Animated Turntable Techniques in ZBrush and After Effects
Creative Development - Animating Object Transitions in CINEMA 4D
Creative Development - Artistic Character Modeling in 3ds Max
Creative Development - Automotive Texturing and Rendering in Maya and Maxwell Render
Creative Development - Baking Light Maps for Game Environments in Maya and mental ray
Creative Development - Building Attractive Banner Ads in Flash and Photoshop
Creative Development - Building Futuristic Armor in ZBrush
Creative Development - Building Social Media Apps in Flash
Creative Development - Character Concepting Workflows for Games in Photoshop
Creative Development - Character Creation Pipeline in Maya and ZBrush
Creative Development - Character Lighting for Guerrilla Production in Maya and NUKE
Creative Development - Character Modeling Workflows with ZBrush and 3D Coat
Creative Development - Cloth Sculpting Workflows in ZBrush
Creative Development - Combining Procedural Animation and Rigid Body Dynamics in Houdini
Creative Development - Compositing a Lunar Environment in After Effects and Maya
Creative Development - Concepting a Cyborg in ZBrush
Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya
Creative Development - Creating a Fantasy Dragon in ZBrush
Creative Development - Creating a Gargoyle in 3ds Max and ZBrush
Creative Development - Creating a Low Poly Game Character in Maya and Silo
Creative Development - Creating a Matte Painting in 3ds Max with Vue xStream
Creative Development - Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa
Creative Development - Creating a Sci-Fi Hero in Maya 2013 and Silo 2.2
Creative Development - Creating a Sci-Fi Villain in Maya and Silo
Creative Development - Creating a Sea Creature in Maya and ZBrush
Creative Development - Creating a Stylized House in 3ds Max 2011 and Photoshop CS5
Creative Development - Creating an Assault Rifle in Maya
Creative Development - Creating Exterior Visualizations in 3ds Max
Creative Development - Creating Hologram Effects for Video in Maya and After Effects
Creative Development - Creating Interior Visualizations in 3ds Max
Creative Development - Creating Light Rigs in Maya
Creative Development - Creating Long Hair Using FiberMesh in ZBrush
Creative Development - Creating Procedural Rigs and Controlling Motion in Houdini
Creative Development - Designing Scary Film Monsters in ZBrush
Creative Development - Destroying Urban Environments in NUKEX
Creative Development - Destruction Compositing Techniques in NUKEX
Creative Development - Dinosaur Reconstruction in ZBrush
Creative Development - EcoSystems in Vue with Scott McEwan
Creative Development - Enhanced IK Animal Rigging
Creative Development - Environment Concepts for Characters in Photoshop
Creative Development - Exploring Mental Ray Materials in Maya
Creative Development - Facial Tracking in 3DEqualizer and Maya
Creative Development - Game Character Creation in 3ds Max and ZBrush
Creative Development - Guerilla Lighting and Rendering Tactics in Maya
Creative Development - Guerrilla Commercial Design Concept in Maya
Creative Development - Hair Dynamics in CINEMA 4D
Creative Development - Hard Surface Modeling Workflows in 3ds Max
Creative Development - Lighting and Shading in V-Ray for Maya
Creative Development - Look Development for Visual Effects in Maya
Creative Development - L-systems for trees in Houdini
Creative Development - Mixed Modeling Techniques in 3ds Max 2012
Creative Development - Modeling a Character for 3D Printing in ZBrush with Peter Minister
Creative Development - Modeling a Cowgirl Character in Maya and Silo
Creative Development - Modeling a Detailed Ship in Maya
Creative Development - Modeling a Fantasy Character in Maya
Creative Development - Modeling a Female Character for Animation in Maya
Creative Development - Modeling a Human Marionette in Softimage and ZBrush
Creative Development - Modeling a Mech Robot in ZBrush
Creative Development - Modeling a Sci-Fi City in 3ds Max
Creative Development - Modeling Creature Concepts in ZBrush
Creative Development - Modeling Exterior Scenes in Maya
Creative Development - Monster Sculpting Techniques in ZBrush
Creative Development - Motion Flow Rigging in Maya with Farley Chery
Creative Development - NUKE Gizmos for Guerrilla Production
Creative Development - Painting a Fantasy Environment in Photoshop
Creative Development - Painting Over a 3D Model for Vehicle Design in Photoshop
Creative Development - Photorealistic Nighttime Water Shading and Rendering in Maya & Modo
Creative Development - Photorealistic Shading and Rendering in Maya and modo
Creative Development - Photorealistic Soap Bubble Shader Development in RenderMan for Maya
Creative Development - Photorealistic Time-Lapse Animation and Rendering in Maya and modo
Creative Development - Photoshop Illustrative and Realistic Rendering Processes
Creative Development - Procedural Texturing in Maya and V-Ray
Creative Development - Rapid Concept Art Techniques in Photoshop and ZBrush with Ismail Wamala
Creative Development - Realistic Fire and Sparks in Maya
Creative Development - Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray
Creative Development - Real-Time Vehicle Creation in Maya and Silo
Creative Development - Rendering a Cowgirl Character in Maya and Photoshop
Creative Development - Rendering a Photorealistic Female in 3ds Max
Creative Development - Rendering Interiors in 3ds Max and Maxwell Render
Creative Development - Rigging and Animating 2D Characters in After Effects
Creative Development - Rigging and Animation Workflows Using CAT in 3ds Max
Creative Development - Scenic Environment Creation in Vue
Creative Development - Sci-Fi Set Modeling in Maya with Ashish Dani
Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush
Creative Development - Sculpting a Creature Bust in ZBrush
Creative Development - Sculpting a Digital Maquette in ZBrush
Creative Development - Sculpting a Fantasy Monster in ZBrush and Softimage
Creative Development - Sculpting Alien Concepts in ZBrush
Creative Development - Sculpting Anatomy Using ZBrush Mannequins
Creative Development - Sculpting Character Props in ZBrush
Creative Development - Sculpting Models for Illustration in ZBrush
Creative Development - Speed Sculpting a Cartoon Head in ZBrush
Creative Development - Speed Skinning Techniques in Maya
Creative Development - Still Life Texturing in Mudbox
Creative Development - Subsurface Scattering Shaders in Maya and mental ray
Creative Development - Texturing a Realistic Human in Maya and ZBrush with Cory Cosper
Creative Development - Texturing Techniques in UVLayout and Maxwell Render
Creative Development - Toon Image Creation in Maya and ZBrush
Creative Development - Transformation Motion Graphics in Maya and After Effects
Creative Development - Using HDR Images for 3D Lighting in Maya
Creative Development - Using Hybrido to Create Photorealistic Chocolate in RealFlow
Creative Development - Vehicle Animation Dynamics in Maya
Creative Development - Viscous Liquids in RealFlow and CINEMA 4D with William Salas
Creative Development - Voronoi Dynamic Fracturing in Houdini
Creative Development - V-Ray for CINEMA 4D
Creative Development - Zombie Concept Illustration in Photoshop
Creature Creation in CINEMA 4D R14
Creature Texturing in MARI
Curve-based Facial Rigging in Maya 2011
Custom Characters in CryENGINE
Customizable Characters in Unity
Demystifying Keyframe Interpolation in After Effects
Depth-Based Compositing in After Effects
Designing a Game Boss in Photoshop CS6
Designing a Two Color T-Shirt in Illustrator CS5
Designing Album Artwork in Photoshop
Designing Appealing Cartoon Characters in Photoshop
Designing Otherworldly Creatures in Photoshop CS6
Designing Transforming Robot Concepts in Photoshop
Detailing and Aging Props in Mudbox
Detailing Next-Gen Characters in ZBrush
Digital Painting - Arms and Hands
Digital Painting - Contrasting Elements for Portraiture
Digital Painting Facial Features
Digital Painting Human Profile and Figure
Digital.Tutors.Beginners.Guide.to.Animation.in.Softimage-iNKiSO
Digital.Tutors.New.Features.in.MARI.1.3-iNKiSO
Digital_Tutors_-_Introduction_to_Procedural_ICE_Modeling_in_Softimage_2012
Drawing Expressions for a Stylized Character in Photoshop
Drawing Facial Features
Drawing Female Proportions and Surface Anatomy
Drawing Life Through Line and Form in Photoshop CS6
Drawing Manga Anatomy and Poses in Photoshop
Drawing Manga Faces and Heads in Photoshop
Drawing Phoneme Mouth Expressions in Photoshop
Drawing Rock Formations in Photoshop
Dynamic Simulations with RealFlow4
Elements of Graphic Design
Energizing Your Logos with 3D Animation in Photoshop
Enhancing Rigs with Maya Muscle
Enhancing Your Concepts with Textures in Photoshop
Environment Modeling Concepts in 3ds Max
Environment Modeling Concepts in Maya
Environment Techniques in Mudbox
Envisioning Your Fantasy Characters Through Photo Manipulation
Essential Strategies for Hand Painting Textures in MARI
Establishing a Solid Foundation in Mari
Exaggerated Facial Expressions Using Zbrush and Maya
Exaggerated Facial Modeling And ZBrush
Exploring Animation in Maya 2011 - Animating a Swinging Character
Exploring Animation Principles in 3ds Max 2011 - Appeal
Exploring Animation Principles in 3ds Max 2011 - Arcs
Exploring Animation Principles in 3ds Max 2011 - Climbing a Wall
Exploring Animation Principles in 3ds Max 2011 - Exaggeration
Exploring Animation Principles in 3ds Max 2011 - Pose to Pose and Straight Ahead
Exploring Animation Principles in 3ds Max 2011 - Secondary Action
Exploring Animation Principles in 3ds Max 2011 - Squash and Stretch
Exploring Animation Principles in 3ds Max 2011 - Through and Overlapping
Exploring Animation Principles in Maya 2011 - Ease In and Ease Out
Exploring Animation Principles in Maya 2011 - Staging
Exploring Maya Hair
Exploring NURBS in Maya 2012
Exploring.Animation.Principles.in.Maya.2011.Timing.and.Spacing
Exterior Rendering Techniques with Mental Ray and 3ds Max
Exterior Rendering Techniques with mental ray and Maya
Facial Animation and Lip Sync in Maya
Facial Animation in Maya
Facial Retouching and Manipulation in Photoshop CS6
Facial Rigging in 3ds Max 2012
Facial Rigging in CINEMA 4D
Facial Rigging in Maya
Facial Rigging in Softimage
Fiber Techniques in Zbrush
FiberMesh Integration with ZBrush
Finishing a 3D Image in Photoshop CS5
Finishing a Car Animation Render in Maya and Composite
Flash And Maya Integration
Foundational Elements of Art for the Rest of Your Life
Freeze Motion Photography
Fundamentals - Dynamics Particles And Fields
Fundamentals of Caricature Drawing in Photoshop
Fundamentals of Color Theory
Fundamentals of Digital Drawing
Fundamentals of Maya - UV Layout
Fundamentals of Perspective Drawing
Fundamentals of RealWave in RealFlow
Fundamentals of Rigid Body Dynamics in Houdini
Fundamentals of Typography
Game Prop Workflows in Maya and Marmoset Toolbag
Getting Started with BodyPaint 3D
Getting Started with Composite 2011
Getting Started with Digital Painting in Photoshop CS5
Getting Started with Fur Tools in Houdini
Getting Started with InDesign CS5
Getting Started with mocha for After Effect
Getting Started With TopoGun
Getting Started with UVs in 3DS Max 2011
Getting Started with.AutoDesk Toxik 2010
Grayscale Shading and Non-Destructive Coloring Techniques for Photoshop Artists
Hard Surface Techniques in ZBrush 4R5
Illustrating a Vintage Horror Film Poster in Photoshop and ZBrush
Illustrating Form and Folds for Clothing in Photoshop CS6
Image-Based Keyer in NUKE 6.2
Improving Typographic Proficiency for Graphic Design
'Infiltrator' Production Pipeline Volume 1 - Concept Design & Storyboarding
'Infiltrator' Production Pipeline Volume 2 - Modeling
'Infiltrator' Production Pipeline Volume 3 - Rigging
'Infiltrator' Production Pipeline Volume 4 - Match Moving
'Infiltrator' Production Pipeline Volume 5 - Animation
'Infiltrator' Production Pipeline Volume 6 - Rendering
'Infiltrator' Production Pipeline Volume 7 - Compositing in NUKE
Inking Comic Art in Illustrator
Integrating a Character with a Logo in Illustrator
Integrating Titles with Footage in After Effects
Interior Rendering Techniques with mental ray and 3ds Max
Intro To Tracking In Nuke
Introduction to 3D in After Effects
Introduction to 3D in Nuke
Introduction to 3ds Max 2011
Introduction to 3ds Max 2013
Introduction to After Effects for Motion Designers
Introduction to Animation in 3ds Max
Introduction to Animation in CINEMA 4D
Introduction To Animation In Maya
Introduction to Animation in XSI
Introduction to C# in Unity
Introduction to Camera Animation in 3ds Max
Introduction to Camera Animation in Maya 2011
Introduction to Camera Tracking in Nuke 6X
Introduction to Camera Tracking in NukeX
Introduction to CAT in 3ds Max
Introduction to Character Rigging in 3DS Max 2010
Introduction to Character Rigging in Maya 2011
Introduction to CINEMA 4D R14
Introduction to CryENGINE
Introduction to Dynamics in Houdini
Introduction To Dynamics In Maya
Introduction to Fluid Containers in Maya
Introduction To Fluids In Houdini
Introduction to Houdini 9
Introduction To Hypershade
Introduction to ICE strands in Softimage
Introduction to InDesign CS5
Introduction to Lighting in 3ds Max 2013
Introduction to Lighting in CINEMA 4D
Introduction to Lighting in Maya 2012
Introduction to Lighting in Softimage 2012
Introduction to MassFX in 3ds Max 2012
Introduction to MatchMover
Introduction to Maya - 2nd Edition
Introduction to Maya 2011
Introduction to Maya 2012
Introduction to Maya 2013
Introduction to Maya Animation - Walk Cycle
Introduction To Maya Muscle
Introduction To Maya nCLOTH
Introduction To Maya Paint Effects
Introduction To Maya V2012 Second Edition Bookware
Introduction To Mel
Introduction to Mental Ray in 3ds Max
Introduction to mental ray in 3ds Max 2013
Introduction to mental ray in Maya 2009
Introduction to mental ray in Softimage 2012
Introduction to Modeling in 3ds Max
Introduction to Modeling in 3ds Max 2012
Introduction to Modeling in CINEMA 4D
Introduction to Modeling in Maya
Introduction to Modeling in Maya 2012
Introduction to MoGraph in CINEMA 4D
Introduction to MotionBuilder 2009
Introduction to MotionBuilder 2012
Introduction To Mudbox 2009
Introduction to Mudbox 2012
Introduction to nCloth in Maya
Introduction to Object Styles in InDesign CS5
Introduction to Particle Flow in 3ds Max
Introduction to Photoshop CS5
Introduction to Photoshop CS6
Introduction to Physics in MotionBuilder
Introduction to Procedural ICE Modeling in Softimage 2012
Introduction to Python Scripting in NUKE
Introduction to RealFlow 2012
Introduction to Rendering in Maya 2011
Introduction to Renderman For Maya
Introduction to Renderman For Maya 2.0
Introduction to Rigging 3ds Max
Introduction to Rigging in 3ds Max
Introduction to Rigging in Maya
Introduction to Rigging in Maya 2012
Introduction to Rigging in XSI
Introduction to Scripting in Unity
Introduction To Shave And A Haircut For Maya
Introduction to Softimage 2012
Introduction to Table and Cell Styles in InDesign CS5
Introduction to the RotoPaint Node in Nuke 6.0
Introduction to Tracking in After Effects
Introduction to UDK
Introduction to Unity
Introduction to V-Ray for Maya 2011
Introduction to Vue
Introduction To XSI 7
Introduction to ZBrush
Introduction_to_Paragraph_Styles_and_Character_Styles_in_InDesign_CS5
Keys to Amazing Graphic Design Layouts
Kit Bashing a Mech Soldier Concept in Photoshop
Light and Color Study - Night Scene
Lighting in CryENGINE
Linear Workflow Rendering Strategies in 3ds Max
Linear Workflow Rendering Strategies in Softimage
Linear.Workflow.Rendering.Strategies.in.Maya.2012
Logo Workshop - The Angry Taco
Low Polygon Texturing in MARI
MARI Filter Reference Library
MARI Shader Module Reference Library
Mari Texture Projection Techniques in Mari
Mastering Displacement Maps in Maya 2012
Mastering Maya Render Nodes
Material Creation Workflows in 3ds Max
Material Creation Workflows in CryENGINE
Materials in Vue
Maximizing Your Wacom Device for MARI
Maximizing Your Wacom Device for Maya
Maximizing Your Wacom Device for Mudbox
Maximizing Your Wacom Device for ZBrush
Maya Animation Reference Library - Animate Menu
Maya Animation Reference Library - Birds
Maya Basics
Maya In Production - Vol.1 Of 5 - Pre-Production
Maya In Production - Vol.2 Of 5 - Advanced Modelling
Maya In Production - Vol.3 Of 5 - Advanced Texturing
Maya In Production - Vol.4 Of 5 - Advanced Riggin
Maya In Production - Vol.5 Of 5 - Animation
Maya Modeling Reference Library - Create UVs
Maya Modeling Reference Library - Edit Mesh
Maya Modeling Reference Library - Edit UVs
Maya Modeling Reference Library - Mesh
Maya Modeling Reference Library - Normals
Maya Modeling Reference Library - Proxy
Maya Modeling Techniques - Automotive
Maya Modeling Techniques - Interiors
Maya Modeling Techniques - Werewolves
Maya Particles and Fields
Maya Rendering Node Reference Library - General Utilities
Maya Rendering Nodes Reference Library Assorted
Maya Rigging Reference Library - Constrain Menu
Maya Rigging Reference Library - Deformers
Maya Rigging Reference Library - Skeleton Menu
Maya to MotionBuilder Integration
Maya Unlimited - Cloth
Maya Unlimited - Fluids
Maya Unlimited - Fluids Effects
Maya Unlimited - Fur
Maya Unlimited - Hair
Melee_Weapon_Systems_in_Unity
mental ray in Maya - Rendering Workflow
mental ray Nodes in Maya
mental ray Nodes Online Reference Library
Mental Ray Production Shaders in Maya
mental ray Rendering Techniques - Interiors
mental ray Tips and Tricks
mental ray Workflows in Maya - Final Gather
mental ray Workflows in Maya - Global Illumination
Mesh Insert Techniques in ZBrush
Methods for Painting Realistic Skin Tones in Photoshop CS6
MicroMesh Techniques in ZBrush
Misc Maya Tutorials
Modeler's Toolbox - Topology Tips
Modeling a Character for Animation in 3ds Max
Modeling a Character for Rigging and Animation in Softimage
Modeling a Female Hero in ZBrush 4 and Maya 2012
Modeling and Animating a Motion Graphics Opener in 3ds Max
Modeling Architectural Destruction in Maya
Modeling Cartoon Props in 3DS Max 2010
Modeling Female Androids in Maya 2012
Modeling for Product Visualization in CINEMA 4D
Modeling Hard Surface Curvature in 3ds Max
Modeling Interiors in CINEMA 4D
Modeling Low Polygon Game Characters in 3ds Max
Modeling Next-Gen Characters in Maya
Modeling Sci-Fi Weapons for Games in 3ds Max
MoGraph Effector Reference Library for CINEMA 4D
Motorcycle Modeling Techniques in CINEMA 4D
Motorcycle Modeling Techniques in Maya
Multi-part Greenscreen Keying in NUKE 6.1
Multi-Tile Texture Workflows
Narrative Scene Creation in ZBrush
nCloth Techniques for Characters in Maya 2013
New Features in NUKE 7.0
New Features in Unity 3.5
New Modeling Features in Maya 2012
Next-Generation Gaming Techniques in XSI
Non-Linear Animation With Maya Trax
Object Tracking in MatchMover 2011 and NUKE 6.1
Object Tracking in MatchMover and After Effects CS5
Painting Female Hairstyles in Photoshop CS6
Painting Skateboard Graphics in Illustrator
Painting Workflows for 3D Assets in Photoshop CS6
Painting Workflows in Mudbox
Particle Effects in CryENGINE
Particles in NUKEX
Photographing Adventure Sports
Photorealistic Camera Lens Effects in After Effects
Photorealistic Car Modeling in Maya
Photoshop CS5 for Beginners
Pipeline Development with Maya and XNA
Pipeline integration with Mudbox 2012 and Maya 2012
Pixar RenderMan Tutorials - Siggraph2007
Playing With Fire Through Photo Manipulation
Polygon and Sub-D Modeling Workflows in 3ds Max 2012
Polygon and Sub-D Modeling Workflows in Maya
Polygon Modeling Workflows in CINEMA 4D
Preparing Spot Color Illustrator Files for Contest Submission
Presentation Techniques for Game Art in Marmoset Toolbag
Presentation Techniques in ZBrush 4
Previsualization Techniques in MotionBuilder
Principles for Establishing Character Age
Principles of Composition for Motion Designers
Principles of Graphic Design
Processing Multiple Images using Actions in Photoshop
Product Visualization in Maya
Professional Series - Animating Realistic Eyes in Maya
Professional Series - Creating Character Variation with Texture Maps
Professional Series - Creature Concepting in ZBrush 4R2
Professional Series - Creature Creation Techniques in ZBrush
Professional Series – Designing a Female Android in Photoshop CS5
Professional Series - Designing Logos for Clients
Professional Series - Game Asset Production Pipeline
Professional Series - Game Boss Creation in ZBrush
Professional Series - Modeling Military Vehicles in Maya
Professional Series - Painting and Rendering in ZBrush
Professional Series - Particle Integration with ICE and Lagoa in Softimage 2011
Professional Series - Photorealistic Vehicle Rendering in Maya
Pushing Your Rig Beyond Its Limits in Maya
Ragdoll Techniques in MotionBuilder
Ray-tracing with Typography in After Effects
Realflow And Maya Integration
Realistic Compositing in Fusion
Recreating a Character Sketch in Illustrator
Releases 3D - ZBrush Basics Training Kit
Removing Objects with Camera Projection in NUKE
Render Passes in Maya 2009
Rendering Enhancements in ZBrush 4
Rendering Flicker-Free Final Gather in Maya
Rendering Hybrido Fluids with RealFlow and Maya
Rendering Interiors in XSI
Rendering Interiors with mental ray and Maya 2011
Rendering Low Resolution Environments in Maya 2011
Rendering Organic Models in ZBrush and KeyShot
Rendering With Maya Toon
Rendering_Underwater_Caustics_in_Maya
Retargeting MoCap to Custom Rigs in Maya
Reusing Control Rigs in Maya
Reusing Custom Rigs with the Character Component in CINEMA 4D
Rigging Cartoon Characters in CINEMA 4D
Rigging Cartoon Vehicles in Maya
Rigging Quadrupeds in 3ds Max
Rigging Quadrupeds in CINEMA 4D
Rigging Quadrupeds in Maya
Rigging Sea Creatures in Maya
Rigging the Human Face in Maya 2011
Rigging Wings in 3ds Max 2012
Rigging Wings in CINEMA 4D
Rigging Wings in Maya
Rigging Wings in Softimage
Rookie Mistakes to Avoid as a Motion Designer
Rotoscoping Techniques in Nuke
Scanning 3D Models from Photos in 123D Catch and 3ds Max
Sci-Fi Inspired Manga Illustration in Photoshop
Scripted Item Swapping in Maya
Sculpting a Demonic Creature in ZBrush
Sculpting a Realistic Bust in ZBrush 3.5
Sculpting Anatomy for Females in ZBrush
Sculpting Hard Surfaces in ZBrush 3.5 R3
Sculpting Human Ears in ZBrush
Sculpting Human Mouths in ZBrush
Sculpting Human Noses in ZBrush
Sculpting Human Skin in ZBrush
Sculpting Integration Concepts for 3ds Max and Mudbox
Sculpting Integration Concepts in Maya and ZBrush
Sculpting Workflows in CINEMA 4D
Sculpting Workflows in Mudbox 2012
Set Dressing and Design in Maya
Shape Based Character Design in Photoshop
Sharing Artwork Between Illustrator and Photoshop
Skill-Builder - Interpretive Modeling in Maya
Soft And Rigid Bodies In Maya
Softimage Render Tree Reference Library - Illumination Nodes
Softimage Render Tree Reference Library - Texture Nodes
Standardizing Rigs in Maya
Stereoscopic 3D in After Effects
Stereoscopic 3D in Maya
Storytelling with Type in After Effects
Studio Lighting Techniques in May
Submerging a Scene Through Photo Manipulation
Substance Procedural Texturing in Maya 2012
Terrain Modeling Techniques in CryENGINE
Terrains in Vue
Texture Painting with Maya and Photoshop
Texturing a Low Polygon Sci-Fi Weapon in MARI
Texturing Animal Eyes in Maya
Texturing Low Polygon Game Characters in Photoshop
Texturing Next-Gen Characters in ZBrush
Texturing Prehistoric Reptiles in MARI
Texturing Using the Viewport Canvas in 3ds Max
The Artists Guide To Mel
The Neex Project I
The Neex Project II
Top 10 Rendering Tips for Maya Artists
Topology Tools in TopoGun 2.0
Topology Tools in ZBrush
Toxik Node Reference Library - Transform Nodes
Transforming Robot Production Pipeline - Volume 1 - Concept and Design
Transforming Robot Production Pipeline - Volume 10 - Compositing
Transforming Robot Production Pipeline - Volume 2 - Truck Modeling
Transforming Robot Production Pipeline - Volume 3 - Truck Texturing
Transforming Robot Production Pipeline - Volume 4 - Robot Modeling
Transforming Robot Production Pipeline - Volume 5 - Robot Texturing
Transforming Robot Production Pipeline - Volume 6 - Rigging
Transforming Robot Production Pipeline - Volume 7 - Match Moving
Transforming Robot Production Pipeline - Volume 8 - Animation
Transforming Robot Production Pipeline - Volume 9 - Lighting and Rendering
Transitioning From Live Action Footage to Cell Shaded Drawings in After Effects
Understanding Facial Anatomy in ZBrush
Understanding Perspective Drawing in Illustrator CS5
Understanding the Basics of nHair in Maya
Unity Mobile Game Development - Character and Weapon Modeling
Unity Mobile Game Development - Character Scripting
Unity Mobile Game Development - Communication with Notification Center
Unity Mobile Game Development - Concept and Design
Unity Mobile Game Development - Enemy AI and Waypoints
Unity Mobile Game Development - Environment Modeling
Unity Mobile Game Development - Final Assembly
Unity Mobile Game Development - Game State
Unity Mobile Game Development - GUI Functionality
Unity Mobile Game Development - Level Design
Unity Mobile Game Development - Lighting and Lightmapping
Unity Mobile Game Development - Player Functionality
Unity Mobile Game Development - Rigging and Animation
Unity Mobile Game Development - Saving Data and Highscores
Unity Mobile Game Development - Set Dressing
Unity Mobile Game Development - User Interface Design
Unity Mobile Game Development - UV Layout and Texturing
Unity Mobile Game Development Sound Effects
Unlocking the Power of Frames in InDesign CS5
Urban Environment Creation in Maya
Using Hybrido in Realflow 5
Using ICE to Create Motion Graphics
Using Lagoa in Softimage 2011 Subscription Advantage Pack
Using Lights to Create Shadows for Animated Layers in After Effects
Using Morph and Magic Daemons in RealFlow 5
Using Sculptris Alpha 6
Using SyFlex in Maya
Using Texture to Enhance Digital Paintings in Photoshop CS5
Using the Blend Shapes Plugin for ZBrush 4
Using the Data Merge Feature in InDesign CS5
Using the RealFlow RenderKit in Maya
Utilizing Shading Networks in 3ds Max
Utilizing Shading Networks in Maya 2011
Utilizing State Sets in 3ds Max
Utilizing the 3D Features of Photoshop CS5
Utilizing the Muscle System in CINEMA 4D
Utilizing the Node Editor in Maya
UV Mapping Workflows in 3ds Max 2012
UV Master in ZBrush 3.5
Visual Communication and Graphic Design Essentials
Visual Guide to Animation
What’s New in After Effects CS5.5
What's New in Zbrush 4
Working Quickly in ZBrush
Working with Anchored Objects in InDesign CS5
Working with Projectors in MARI
Working with ShadowBox in ZBrush 4
Working with Spotlight in ZBrush 4
Working with Tables in InDesign CS5
ZBrush and Mudbox Integration
ZBrush Reference Library - 3D Brushes
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