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Creating High-Res Game Assets in ZBrush and 3DS Max

Posted By: C2U
Creating High-Res Game Assets in ZBrush and 3DS Max

 Uartsy - Creating High-Res Game Assets in ZBrush and 3DS Max
11 Lectures | Video: h264, yuv420p, 1024x576 | Audio: aac, 44100 Hz, 2 ch | 1.63GB
Genre: eLearning | Language: English

David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
The 5 most important lessons:
  • Develop a efficient and effective 3DsMax and Zbrush workflow.
  • How to create stunning high-res assets for a game production pipline.
  • Create custom alphas in Photoshop and Zbrush for detailing.
  • Understand additional detailing techniques using Plug-Ins.
  • Properly present your work in a professional manner.

Creating High-Res Game Assets in ZBrush and 3DS Max